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Cliff vs Shep
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cliffwiggs
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PostPosted: Thu Mar 08, 2018 1:22 pm GMT    Post subject: Cliff vs Shep Reply with quote

Let's do this game here.

30 health anything goes?
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
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PostPosted: Thu Mar 08, 2018 3:13 pm GMT    Post subject: Reply with quote

I think I got this right.

No peeking until you know your army design.....





























Home - Flatland Tower
Runner * 9
Fire Eyebiter * 4 (which is 6 points)

Proposed Frontier - Flatland Tower
Seer * 14

Horde
Seer * 1

Summoning Pool
Black/Ivory Woods
Black/Ivory Village
Black/Ivory Knoll
Black/Ivory Bridge
Flatland Bridge
Earth Dragonfoal * 10
Water Drake
Air Drake
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Wed Mar 14, 2018 1:19 pm GMT    Post subject: Reply with quote

OK...

Trying something a bit 'out there'..

Home - Swampland Temple
Marsh Mage x2 (4 points)
Bog Adept x6 (6 points)

Proposed Frontier - Swampland City
Crocosaur x2 (8 points)
Raider x3 (6 points)
Striker x5 (5 points)

Horde
Striker x1 (1 point)


Pool
Black Wyrm
Green Wyrm
Green Dragonchamp x3
No Minor Terrains
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
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PostPosted: Wed Mar 14, 2018 1:42 pm GMT    Post subject: Reply with quote

all my armies are 'out there'

I'll make the board tonight after work and once you confirm I did it right we can roll hordes.

our mighty mighty awe inspiring hordes.
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cliffwiggs
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PostPosted: Wed Mar 14, 2018 3:49 pm GMT    Post subject: Reply with quote

Players: Cliff, Shep


************************************************************************
Cliff
BUA
Cliff
DUA
Cliff
Reserve Army
Cliff
Summoning Pool
Black/Ivory Woods
Black/Ivory Village
Black/Ivory Knoll
Black/Ivory Bridge






*
Cliff
Horde Army

Cliff
Frontier Army




Cliff
Home Army





Shep
Home


Proposed Frontier


Cliff
Home


Shep
Home Army



Shep
Frontier Army



Shep
Horde Army


*
Shep
Reserve Army
Shep
Summoning Pool


Shep
DUA
Shep
BUA


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cliffwiggs
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PostPosted: Wed Mar 14, 2018 4:03 pm GMT    Post subject: Reply with quote

Does that look right?

If so here is my horde roll:
Seer - 2 Magic

If we tie here is another horde roll:
Seer - 1 Save

If we tie here is another horde roll:
Seer - 1 Maneuver

If we are still tied. *sigh*
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cliffwiggs
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PostPosted: Thu Mar 15, 2018 12:06 pm GMT    Post subject: Reply with quote

want me to roll for you and you can make decisions?
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Thu Mar 15, 2018 1:30 pm GMT    Post subject: Reply with quote

I rolled an ID! So I’ll take the frontier terrain that I chose. You can have the first march.
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cliffwiggs
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PostPosted: Thu Mar 15, 2018 3:29 pm GMT    Post subject: Reply with quote

Go ahead and roll both of your terrains. I’ll update the board and take my turn tonight. At the airport currently.
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Shep
dragonfoal



Joined: 18 Feb 2018
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Location: Derby

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PostPosted: Thu Mar 15, 2018 4:02 pm GMT    Post subject: Reply with quote

Terrain rolls:

Swampland City - 6 Melee
Swampland Temple - 8 Temple

Reroll of Temple:

Swampland Temple - 4 Missile
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cliffwiggs
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PostPosted: Sun Mar 18, 2018 5:51 pm GMT    Post subject: Reply with quote

ok, rolling my home.

Flatland Tower - 8 Tower
rerolling
Flatland Tower - 5 Melee
hmm, tough one for me.

Let me update the board and I'll take my turn.

These games are all honor based and usually I'll 'roll ahead', but either assuming you'll counter maneuver or if my two actions don't interact I'll roll both leaving you with a 'choose your own adventure' to roll a few times to resolve my turn and then you can take your turn.

for important rolls I'll slow down and do it one at a time.
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cliffwiggs
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PostPosted: Sun Mar 18, 2018 6:20 pm GMT    Post subject: Reply with quote

Start of Cliff's Turn #1

Players: Cliff, Shep


************************************************************************
Cliff
BUA
Cliff
DUA
Cliff
Reserve Army
Cliff
Summoning Pool
Black/Ivory Woods
Black/Ivory Village
Black/Ivory Knoll
Black/Ivory Bridge






*
Cliff
Horde Army

Cliff
Frontier Army




Cliff
Home Army





Shep
Home

(Temple)

Proposed Frontier

(City)
Cliff
Home

(Tower)

Shep
Home Army



Shep
Frontier Army



Shep
Horde Army


*
Shep
Reserve Army
Shep
Summoning Pool


Shep
DUA
Shep
BUA


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cliffwiggs
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PostPosted: Sun Mar 18, 2018 6:22 pm GMT    Post subject: Reply with quote

I debated with myself for a long time on this. I could go passive or aggressive...

I'm gonna go for the less risky rolls.

First march at the frontier.
Maneuver attempt.

Assuming you'll counter. Here is my manuever roll:
Seer - 1 ID
Seer - 1 Save
Seer - 1 Save
Seer - 1 Save
Seer - 1 Save
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 2 Magic

5 maneuvers.

IF I win (and that's a big if), turn the terrain down to 5.
That would still be melee, so no action either way.

Second march at my home... (sigh) I'll turn up to 6.
...
stupid swamp stalkers.
...
no melee attack.

Reserves:
I'll move my mages from your home and the frontier to reserves.

EOT
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cliffwiggs
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PostPosted: Sun Mar 18, 2018 6:27 pm GMT    Post subject: Reply with quote

End of Cliff's Turn #1

Pending a maneuver at the frontier.

Players: Cliff, Shep


************************************************************************
Cliff
BUA
Cliff
DUA
Cliff
Reserve Army




Cliff
Summoning Pool
Black/Ivory Woods
Black/Ivory Village
Black/Ivory Knoll
Black/Ivory Bridge






*
Cliff
Horde Army

Cliff
Frontier Army

Cliff
Home Army





Shep
Home

(Temple)

Frontier
or
(City)
Cliff
Home

(Tower)

Shep
Home Army



Shep
Frontier Army



Shep
Horde Army


*
Shep
Reserve Army
Shep
Summoning Pool


Shep
DUA
Shep
BUA


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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Mon Mar 19, 2018 3:16 am GMT    Post subject: Reply with quote

I will attempt to stop the manoeuvre (sorry, British - have to spell it that way Wink) at the frontier:

Crocosaur - 4 ID
Crocosaur - 4 Surprise
Raider - 2 Missile
Raider - 2 Melee
Raider - 2 Save
Striker - 2 Melee
Striker - 2 Melee
Striker - 1 Save
Striker - 1 Manoeuvre
Striker - 1 Manoeuvre

6 manoeuvre, keeping the terrain at 6.
----------

I will also attempt to stop you at your home terrain (you did't give me the option to show a roll), but I have faith in my Striker (or rather, fair in the utter failure of your Amazons) Wink

Striker - 1 ID

1 manoeuvre
----------

1st March
Home Terrain - Will manoeuvre up to 5.
No action here.
----------

2nd March
Frontier Terrain - Wil manoeuvre up to 7.
No action.
----------

All units at my home terrain, plus both Crocosaur and all 5 Strikers at the Frontier will all got into reserves.


Last edited by Shep on Mon Mar 19, 2018 8:24 am GMT; edited 2 times in total
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DialFforFunky
rare



Joined: 11 May 2010
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PostPosted: Mon Mar 19, 2018 5:57 am GMT    Post subject: Reply with quote

Great to see the online games return! I'm following this with great interest, so thank you both for playing this game.

Hopefully you don't mind me intervening here, but because I know how annoying it be to accidentally get things wrong and mess up the game because of it: isn't the 3-face on the swampland a missile face?


F
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Mon Mar 19, 2018 7:22 am GMT    Post subject: Reply with quote

DialFforFunky wrote:
Great to see the online games return! I'm following this with great interest, so thank you both for playing this game.

Hopefully you don't mind me intervening here, but because I know how annoying it be to accidentally get things wrong and mess up the game because of it: isn't the 3-face on the swampland a missile face?


F


You are correct!!! My bad!

Thanks for pointing that out before Cliff did Smile

I have amended my turn as above (edited the post).
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cliffwiggs
SFR Treasurer
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Location: Cumming, GA - USA

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PostPosted: Mon Mar 19, 2018 7:48 am GMT    Post subject: Reply with quote

Shep wrote:

I will also attempt to stop you at your home terrain (you did't give me the option to show a roll), but I have faith in my Striker (or rather, fair in the utter failure of your Amazons) Wink

Striker - 1 ID

1 manoeuvre


for completion sake, here is the maneuver roll I forgot.

Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Save
Runner - 1 Save

nailed it.
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
Posts: 10783
Location: Cumming, GA - USA

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PostPosted: Mon Mar 19, 2018 7:51 am GMT    Post subject: Reply with quote

Shep wrote:
DialFforFunky wrote:
Great to see the online games return! I'm following this with great interest, so thank you both for playing this game.

Hopefully you don't mind me intervening here, but because I know how annoying it be to accidentally get things wrong and mess up the game because of it: isn't the 3-face on the swampland a missile face?


F


You are correct!!! My bad!

Thanks for pointing that out before Cliff did Smile

I have amended my turn as above (edited the post).


? I must've missed something. your home started at 4, so did you leave it at 4, turn it up or turn it down?
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cliffwiggs
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Joined: 25 Jan 2005
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Location: Cumming, GA - USA

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PostPosted: Mon Mar 19, 2018 7:59 am GMT    Post subject: Reply with quote

Start of Cliff's Turn #2

Pending an understanding of what face Shep's home should be at

Players: Cliff, Shep


************************************************************************
Cliff
BUA
Cliff
DUA
Cliff
Reserve Army




Cliff
Summoning Pool
Black/Ivory Woods
Black/Ivory Village
Black/Ivory Knoll
Black/Ivory Bridge






*
Cliff
Horde Army

Cliff
Frontier Army

Cliff
Home Army





Shep
Home

?
(Temple)

Frontier

(City)
Cliff
Home

(Tower)

Shep
Home Army
Shep
Frontier Army

Shep
Horde Army


*
Shep
Reserve Army





Shep
Summoning Pool


Shep
DUA
Shep
BUA


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Last edited by cliffwiggs on Mon Mar 19, 2018 8:09 am GMT; edited 1 time in total
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