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Regenerate / Wild Growth

 
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Tinytode
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Joined: 03 Nov 2005
Posts: 238
Location: Morris County, New Jersey

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PostPosted: Fri Jan 13, 2006 5:49 pm GMT    Post subject: Regenerate / Wild Growth Reply with quote

Had this situation come up the other day in the game and didn't know how to resolve this. My dead unit area consisted of 4 dead Pelters and 4 dead Hedge Wizards. My army rolled for magic, and the Troll rolled Regenerate and the Noble Willow rolled Wild Growth. I was wondering, since these SAI's are separate, do they get resolved separately. For example, could I Regenerate the 4 Pelters, and the use Wild Growth to immediately promote then to the Hedge Wizards? Didn't know what was allowed so I only regenerated during the game, but realized this could be a very useful combination if both are allowed.
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chuckpint
White Dragon
SFR President
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Joined: 10 Jan 2005
Posts: 9043
Location: Evanston, IL

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PostPosted: Fri Jan 13, 2006 5:56 pm GMT    Post subject: Reply with quote

Yes, you could have Regenerated, and then used Wild Growth. Anything to keep those Pelters dead... Laughing

We are doing a slight rewrite on the topic of combining SAIs, but basically SAIs of the same resolution type can be resolved in any order as the player wishes. The rewrite is to make it so that any SAIs that are the same (for example if you get two Cantrips), must be resolved together.
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