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The Concise Undead Report

 
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Pelter_Boy
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Joined: 27 Jan 2005
Posts: 519
Location: East Brunswick, NJ

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PostPosted: Mon Sep 11, 2006 6:28 pm GMT    Post subject: The Concise Undead Report Reply with quote

There's one for goblins, now let's take a look at the race that won world championships two years in a row.

Black, black, more black, no favored terrains, Finger of Death, Restless Dead, Night Moves, Evil Eye...

SAIs almost all unique to undead, step damage, burial resistance...

Undead shadowchasers (though I have yet to see one)...

And More!

Races that work well with undead: Trolls would definitely aid undead armies, as well as Gold Medallions, and Treefolk (wild growth is worded so it works on other races...).

Terrains and undead: Swamplands are the best they are tied for most melee with the Flatlands, but have one fewer missile face. Highlands are okay, but don't have as much melee, and Coastlands are and undead army's worst nightmare, as they have no missile icons, and would likely face a missile army.

Spells: Evil Eye- like palsy, but 2 points and is only for saves
Restless Dead- wind walk for undead
Exhume- target DUA, bury units, gain back as much health as buried
Night Moves: automatic maneuver attempt

SAIs: Wither- 3 point palsy
Scare- 4H of units save or flee to reserves, if ID rolled, they die
Vanish- 3pt save and move to another terrain
Convert- target army, kill units, revive units
Cantrip- Cantrip
Slay- unit rolls ID or dies (monster killer!)
Plague- unit saves or dies, continues until it is saved against
Stun- stun 4H worth of units which cannot roll
Trample- Trample
Rend- Rend
Smite- Smite
Dispel Magic- Dispel Magic
Fly- Fly

Strengths: save incredibly well, one of the (if not the) best melee races, have heavy and light magicians, skeletal steed is one of the fastest units.

Weaknesses: No Missile Icons, slower than dirt, mages aren't the best, but are still really good, don't seem to save against lightning strikes.

Undead special: undead have sided with the pelters and their lightning rod trolls in their quest to conquer all of Esfah.

If anything is missing, post it.
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DEEPBLUEB2
monster
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Joined: 20 Nov 2005
Posts: 7885
Location: Des Plaines, IL

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PostPosted: Mon Sep 11, 2006 7:11 pm GMT    Post subject: Reply with quote

Wonderful to see the report, Cool
I would like to add to the report.

The Ghost has a very special SAI
Vanish:
Vanish can be used like a Path,
the Ghost can even carry a maneuver magic item when vanishing.

Also if an Undead unit gets killed while carrying a magic item,
The stepped damage unit carries the magic item.
(I have seen the Phoenix do this too!!)
Perhaps that will be in The Concise Firewalker Report Laughing

The Undead can "Path" to Victory!!
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chuckpint
White Dragon
SFR President
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Joined: 10 Jan 2005
Posts: 9164
Location: Evanston, IL

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PostPosted: Mon Sep 11, 2006 7:53 pm GMT    Post subject: Reply with quote

But don't forget, Vanish only works during a Save Roll.
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DEEPBLUEB2
monster
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Joined: 20 Nov 2005
Posts: 7885
Location: Des Plaines, IL

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PostPosted: Mon Sep 11, 2006 8:25 pm GMT    Post subject: Reply with quote

A Dragon is about the only way you could force a save roll.
(with Undead anyways)
If you only summoned one Dragon (and it was not summoned away)
The Ivory Dragon could be of real help here.
You might be able to Roll a Vanish,
Kill the Dragon with your army, and Promote the Undead Army,
now your units will be in perfect step damage ratio.
Summoning a Dragon to your own army is risky, but in an endgame situation, it may work. Cool
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