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Dolus vs Danilo
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Dolus
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Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

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PostPosted: Tue Nov 06, 2012 9:18 am GMT    Post subject: Dolus vs Danilo Reply with quote

I am calling danilo to his first game! I've suggested an 18 point army for the first game to keep it short and hopefully focus on gameplay mechanics.

Dolus's army - Coastland Tower
Home
1 enchanter
2 conjurer
2 evoker

Campaign - Coastland Temple
1 Fighter

Horde
1 Eagle Knight
2 Archer
1 Fighter


************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus

Dolus
Dolus
Home Army
danilo's Home

Swampland Tower
Frontier

Coastland Temple
Dolus's Home

Coastland Tower
danilo
Home Army

danilo

danilo

*
danilo
Reserve Army
danilo
Summoning Pool
danilo
DUA
danilo
BUA

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Last edited by Dolus on Tue Nov 06, 2012 3:47 pm GMT; edited 2 times in total
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Dolus
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Joined: 07 Sep 2011
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PostPosted: Tue Nov 06, 2012 9:20 am GMT    Post subject: Reply with quote

Horde Roll:
Eagle Knight - 3 Missile
Archer - 3 Missile
Archer - 2 Melee
Fighter - 1 ID

Woohoo! 1 result. If I somehow win, I'll choose my terrain for the frontier and let you go first.
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danilo
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Joined: 26 Jan 2010
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PostPosted: Tue Nov 06, 2012 12:36 pm GMT    Post subject: Reply with quote

Thanks Dolus, here I am:


HOME terrain:
gold/green tower
Proposed terrain:
gold/gree city

(can't find terrain names at hand, sry)

HOME:
wolverine folk
2x badger-folk
2x weasel-folk

FRONTIER:
antelope-folk

HORDE:
bear-folk
buffalo-folk
antelope-folk

HORDE: ROLL:

bear: 4 save
buffalo: 2 save
antelope: save

so far so good...


so you take your terrain at the frontier, I'll go first.

home terrain roll:8
re roll: 1
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Dolus
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PostPosted: Tue Nov 06, 2012 12:40 pm GMT    Post subject: Reply with quote

Temple: 6
Tower: 6

Both are starting at 6 - melee

You're up! I'll work on updating the board.
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Dolus
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PostPosted: Tue Nov 06, 2012 12:48 pm GMT    Post subject: Reply with quote

What kind of dragon do you want?

Wyrm or Drake?

Gold, Green, or Ivory?


Opening post is updated with the starting map.
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danilo
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PostPosted: Tue Nov 06, 2012 1:08 pm GMT    Post subject: Reply with quote

ps sorryit's a green wyrm, forgot to tell you aboutit


so, first march @ home


maneuver roll:

wolverine 4 cantrip
badger 3 magic
badger 2 magic
weasel id
weasel save

total 1


in any case it's magic, so here's my throw for magic


wolverine 4 magic

weasel both 1 save
badger both 2 save

totla 4 magic

oh god wait a second those ferals are BLU and gold, not green... the shame, make it a blue wyrm then....

I'll cast a wind walk on my army @ your home

Are you supposed to reply in any way (except for the maneuver that is) ?
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Dolus
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PostPosted: Tue Nov 06, 2012 1:56 pm GMT    Post subject: Reply with quote

I keep forgetting and mixing up the feral colors as well. Did you still want green/gold swamplands? Or blue/gold flatlands?

EDIT: Of course, flatlands would mean different terrain faces, and magic on only first face, so maybe we should let it remain swamplands.
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Dolus
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PostPosted: Tue Nov 06, 2012 2:07 pm GMT    Post subject: Reply with quote

I will not oppose your maneuver.

danilo wrote:
Are you supposed to reply in any way (except for the maneuver that is) ?


Just to respond to your maneuver, nothing else.

And unless if you're waiting for a defense roll or something that might affect the rest of your turn, then it doesn't matter.
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Dolus
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PostPosted: Tue Nov 06, 2012 2:10 pm GMT    Post subject: Reply with quote

danilo Turn 1 - March 2.

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus

Dolus
Dolus
Home Army
danilo's Home

Swampland Tower
Frontier

Coastland Temple
Dolus's Home

Coastland Tower
danilo
Home Army

danilo

danilo
(wind walk)

*
danilo
Reserve Army
danilo
Summoning Pool
danilo
DUA
danilo
BUA

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danilo
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PostPosted: Tue Nov 06, 2012 2:24 pm GMT    Post subject: Reply with quote

internet took a pause here, sry

ok march @ your home

maneuver:

buffalo: id
bear magic
antelope save
+4 for windwalk

total 7
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danilo
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PostPosted: Tue Nov 06, 2012 2:26 pm GMT    Post subject: Reply with quote

oh for terrain let leave everything the way it is
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Dolus
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PostPosted: Tue Nov 06, 2012 2:28 pm GMT    Post subject: Reply with quote

Counter-maneuver
Enchanter - 4 Magic
Conjurer - 2 Maneuver
Conjurer - 2 ID
Evoker - 1 ID
Evoker - 1 ID

6 results. Not enough. You get to maneuver as you wish.
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danilo
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PostPosted: Tue Nov 06, 2012 2:34 pm GMT    Post subject: Reply with quote

ok let's see what happens if I kove it up to 7

action melee

buffalo 3 melee
bear 4 maneuver
antelope 1 save

tot 3
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Dolus
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PostPosted: Tue Nov 06, 2012 2:39 pm GMT    Post subject: Reply with quote

Defense Roll
Enchanter - 2 Save
Conjurer - 2 ID
Conjurer - 3 Magic
Evoker - 2 Magic
Evoker - 1 Maneuver

2 saves + 2 IDs + 1 maneuver (counts as save at coastland) = 5 saves. I'm safe.

I will counterattack. With my all-magic army. Razz
Enchanter - 3 Magic
Conjurer - 2 ID
Conjurer - 2 Maneuver
Evoker - 2 Magic
Evoker - 1 Magic

2 results.
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danilo
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PostPosted: Tue Nov 06, 2012 2:41 pm GMT    Post subject: Reply with quote

save roll
bear 4magic
buffalo: 3 maneuver
antelope 2 maneuver

buffalo to DUA right?
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danilo
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PostPosted: Tue Nov 06, 2012 2:43 pm GMT    Post subject: Reply with quote

reserve my home army to reserve

your turn


Last edited by danilo on Tue Nov 06, 2012 2:44 pm GMT; edited 1 time in total
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Dolus
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PostPosted: Tue Nov 06, 2012 2:43 pm GMT    Post subject: Reply with quote

Not your buffalo.


I dealt 2 damage, and you didn't make any saves, so you take 2 damage. You must take as much of it as possible. It's not enough damage to kill your bear or buffalo, so the antelope is the only legal target. So your antelope dies, and the other 1 damage is simply absorbed and ignored.
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Matthias Maccabeus
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PostPosted: Tue Nov 06, 2012 2:46 pm GMT    Post subject: Reply with quote

Just the antelope. You would absorb the other wound.

Also, I hate to be that guy, but Danilo has more than 9 points of magic. I know this is just a practice game but just wanted Danilo to know that in a typical game of Dragon Diceâ„¢ you're only allowed 1/2 your army to be mages.

Anyway, it's fun to see another game playing! Good luck to you guys!!
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danilo
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PostPosted: Tue Nov 06, 2012 2:46 pm GMT    Post subject: Reply with quote

Dolus wrote:
Not your buffalo.


I dealt 2 damage, and you didn't make any saves, so you take 2 damage. You must take as much of it as possible. It's not enough damage to kill your bear or buffalo, so the antelope is the only legal target. So your antelope dies, and the other 1 damage is simply absorbed and ignored.

ah... didn't get it that way, ok fine

this is good to know, a good reason for having "larger" units
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danilo
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PostPosted: Tue Nov 06, 2012 2:51 pm GMT    Post subject: Reply with quote

Matthias Maccabeus wrote:
Just the antelope. You would absorb the other wound.

Also, I hate to be that guy, but Danilo has more than 9 points of magic. I know this is just a practice game but just wanted Danilo to know that in a typical game of Dragon Diceâ„¢™ you're only allowed 1/2 your army to be mages.

Anyway, it's fun to see another game playing! Good luck to you guys!!

no, thank you.
I didn't notice bear had also a magic face (it also just rolled it) I chose units from the list and it is a heavy melee one didn't think it could have magic too. I'm sorry mate , my inability will balance it out anyway Wink

dolus I can well swap it out for some other monster without magic (I somewhat took them by heart .... Wink )
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