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sweetberlinetta
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PostPosted: Tue Jan 15, 2013 4:24 pm GMT    Post subject: Reply with quote

my turn first march roll for magic in reserves i only got ids on two duelist so 4 red or black i cast a burning hands on one of my duelists

second march

necromancer-cantrip
necromancer-5 magic
warlock-2 magic
warlock-2 magic
warlock-id
warlock-id
adept-id
adept-1 magic
adept1-magic
adept-save
= 25 magic
with that i will cast 6 points of finger of death on 2 wardog riders 1 wolf rider and 1 hedge wizard

to end my turn i move all my reserves to my home
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Dolus
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PostPosted: Tue Jan 15, 2013 4:45 pm GMT    Post subject: Reply with quote

sweetberlinetta wrote:
my turn

city promotes black dragon hero to red dragon champ
roll dragon black blue got jaws 12 points damage


necromancer-id
necromancer-3 melee
warlock-4 magic
warlock- 4 magic
warlock-2 magic
warlock 2 move
adept-1 magic
adept-1 magic
adept-1 magic
adept-id
gold medallion- sortie
red dragon kin foal-1 move
red dragon kin champ- id

so 11x2=22 saves
attacks on dragon =11
dragon dies promote as much as possible
black dragon foal to black dragon hero


Just a minor nitpick. It makes no difference, but the auto-saves from the dragonkin are not doubled at an 8th face. They're an additive modifer, so they're added in during the add step of modifiers, so after all subtracting, dividing, racials, and multiplying have already occurred.

So you got 7x2+4 = 18 saves.
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sweetberlinetta
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PostPosted: Tue Jan 15, 2013 5:15 pm GMT    Post subject: Reply with quote

Thanks dolus I think I've been playing that one wrong
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Dolus
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PostPosted: Tue Jan 15, 2013 5:16 pm GMT    Post subject: Reply with quote

sweetberlinetta wrote:
Thanks dolus I think I've been playing that one wrong


I actually just learned this maybe a week ago when I happened to be reading it in the rules. I don't think I've ever had Dragonkin at an 8th face before, but otherwise I would've played it wrong as well.
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sweetberlinetta
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PostPosted: Tue Jan 15, 2013 6:31 pm GMT    Post subject: Reply with quote

Turn Sequence: sweetberlinetta, cliffwiggs, ac

************************************************************************************************************
sweetberlinetta
BUA
sweetberlinetta
DUA
sweetberlinetta
Reserve Army
sweetberlinetta
Summoning Pool
*
sweetberlinetta
Home Army
conqueror=burning hands
1 duelist = burning hands
cliffwiggs
ac
sweetberlinetta's Home
*
*
sweetberlinetta
cliffwiggs
sweetberlinetta
cliffwiggs
Home Army
cliffwiggs
Reserve Army
cliffwiggs
BUA
ac
Frontier
city
ac
cliffwiggs's Home
middle number is the correct number
cliffwiggs
Summoning Pool
cliffwiggs
DUA
*
*
sweetberlinetta
cliffwiggs
x1 burning hands on charkin
open grave till the begining of acs turn
ac
Home Army
ac's Home

*
ac
Reserve Army
ac
Summoning Pool
ac
BUA
ac
DUA

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AC
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PostPosted: Tue Jan 15, 2013 7:55 pm GMT    Post subject: Reply with quote

I was going to pose a procedural question for clarification before we continued, since it was taking me a little while to dig it up in the rules. In fact, it struck me that there is no simple section titled "Winning the Game," or somesuch, as often appears in rulesets for board games and the like (or did back in my day, when Monopoly only had two paved streets and Scrabble tiles were pictograms). Yes, it is mentioned here and there, but I think a short paragraph might ease some confusion.

In any event, the first definitive mention I saw of how to capture and how to lose a terrain does not appear until page 20, in the Reference section titled The Eighth Face. Just a thought.
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AC
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PostPosted: Tue Jan 15, 2013 8:06 pm GMT    Post subject: Reply with quote

Ninth Turn
No Spells, Effects, Dragons

"Well, gentletrogs, Lord Death is well served this day."

First March
At sweetberlinetta's Home

Attacking sweetberlinetta's army in Melee

Rolling for Melee:
Cutthroat: 2 Melee
Filcher: 4 Counter

Troll: 4 Save

Total: 6 Melee

Quite so! I await your response, sir!
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sweetberlinetta
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PostPosted: Wed Jan 16, 2013 8:09 am GMT    Post subject: Reply with quote

conqueror-3 saves
duelist-id
duelist-2 maneuvers
duelist-2 maneuvers
bladesman-id
bladesman-melee
bladesman-melee
bladesman-missile
bladesman-missile
i got 10 saves i will attack you back

conqueror-4 points smite
duelist-2 melee
duelist-2 maneuvers
duelist-2 maneuvers
bladesman-id
bladesman-2 melee
bladesman-1 melee
bladesman-1 melee
bladesman-1 melee

so 4 points die instantly than your saving for 2x2=4+6=10 (2x2 for burning hands on duelist)
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AC
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PostPosted: Wed Jan 16, 2013 9:07 am GMT    Post subject: Reply with quote

Well, the 4 points has got to be the Troll, so Troll to DUA. So here goes nothin'.

Rolling for Saves: Ha! My best roll of the game.
Cutthroat: 2 Save
Filcher: 3 Save


5 Saves, Doubled for Eighth Face
Total: 10 Saves

No damage taken. We fight on!

(And I realized I forgot to recruit/promote for owning the City. Oh well.)

End of Turn
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sweetberlinetta
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PostPosted: Mon Jan 21, 2013 3:44 pm GMT    Post subject: Reply with quote

Turn Sequence: ac, cliffwiggs, sweetberlinetta

************************************************************************************************************
sweetberlinetta
BUA
sweetberlinetta
DUA
sweetberlinetta
Reserve Army
sweetberlinetta
Summoning Pool
*
sweetberlinetta
Home Army
conqueror=burning hands
cliffwiggs
ac
sweetberlinetta's Home
*
*
sweetberlinetta
cliffwiggs
sweetberlinetta
cliffwiggs
Home Army
cliffwiggs
Reserve Army
cliffwiggs
BUA
ac
Frontier
city
ac
cliffwiggs's Home
middle number is the correct number
cliffwiggs
Summoning Pool
cliffwiggs
DUA
*
*
sweetberlinetta
cliffwiggs
x1 burning hands on charkin
open grave till the begining of acs turn
ac
Home Army
ac's Home

*
ac
Reserve Army
ac
Summoning Pool
ac
BUA
ac
DUA

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AC
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PostPosted: Wed Jan 23, 2013 11:38 am GMT    Post subject: Reply with quote

Guess you want those dragons rolled, eh? (Also, I think Open Grave has expired. I should have posted it in my turn, but I also should have recruited for owning a City, so let's just accept that I'm bad at this.)

First Ivory Wyrm: Claw (6)
Second Ivory Wyrm: Tail, Tail, Claw (12)
Black/Blue Hybrid Wyrm: Tail, Treasure (3)

Total: Resolve Treasure, then 21 damage
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cliffwiggs
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PostPosted: Wed Jan 23, 2013 12:31 pm GMT    Post subject: Reply with quote

That and I'm just being lazy and overworked.
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cliffwiggs
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PostPosted: Mon Jan 28, 2013 9:05 am GMT    Post subject: Reply with quote

sorry isn't good enough, how about if i let the dragons chomp on me?

Treasure to promote the Smolderer to an Inferno.

dragon roll against 21 damage.

Charkin - 2 Maneuver
Dragonne Knight - 2 Melee
Dragonne Knight - 2 Maneuver
Inferno - 2 Save
Inferno - 2 Save
Inferno - 2 Save
Inferno - 2 Magic
Sparker - 1 Maneuver

2 melee
6 saves

Atleast the mages tried you slackers!

21 - 6 = 15 = 5*3

Charkin, both Dragoones, two Inferno's.

First march,

unopposed move to 8 to capture.

Roll for magic.
Inferno - 3 ID
Inferno - 6 Magic
Sparker - 1 Magic

Can't double red, dang it...

what I wouldn't give for a dragon I could actually summon...

Double the ID to get 6 Green for 3 watery doubles.
Use the 6 as red to bring the uncommon back to life.
waste 1.

EOT.

I should get one more turn. if I still have units and get all ID's maybe I can steal this game (but not likely)
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sweetberlinetta
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PostPosted: Mon Jan 28, 2013 2:32 pm GMT    Post subject: Reply with quote

city promote my three point dragonkin to the four point dragon kin

first march roll for magic at the frontier


Shocked Twisted Evil
necromancer-cantrip
necromancer-id
warlock-id
warlock-4 magic
warlock-id
warlock-4 magic
adept-id
adept-1 magic
adept2-magic
adept-id
gold tsr sortie

9ids*2=18+15=33 black or red

so i will finger of death the filcher and the cutthroat for 20 points leaving me with 13 points black or red i will summon a black blue dragon to acs home leaving me with 6 and with that i will dancing lights cliffs army

(acs army is eliminated terrain turns down to 7)

my army at my home will maneuver it up to 8 thats game
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cliffwiggs
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PostPosted: Mon Jan 28, 2013 3:28 pm GMT    Post subject: Reply with quote

not an unexpected end, but why bother with the dancing lights if you knew you had won?

BTW - I was hoping you'd flub the magic roll and just melee him to death which would give me one roll to try to path and steal the 7th.

Good game.

now that It's over. I'm curious. Why a City instead of a standing stone? You could've won several times if you'd had access to gold and promoting the dkin never really helped you out as no one ever attacked you directly.
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sweetberlinetta
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PostPosted: Mon Jan 28, 2013 3:43 pm GMT    Post subject: Reply with quote

as far as magic i just wanted to spend it all Very Happy um yea i realized after a turn or two that i should of taken a stones but was to scared to turn it down and possibly lose it to those nasty goblins good game cliff and ac
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Last edited by sweetberlinetta on Mon Jan 28, 2013 3:59 pm GMT; edited 1 time in total
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sweetberlinetta
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PostPosted: Mon Jan 28, 2013 3:44 pm GMT    Post subject: Reply with quote

i really wanna know why ac spirit furnaced himself to open grave cliff Shocked
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Dolus
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PostPosted: Mon Jan 28, 2013 4:24 pm GMT    Post subject: Reply with quote

sweetberlinetta wrote:
i really wanna know why ac spirit furnaced himself to open grave cliff Shocked


With the game all but over for them, I imagine he wanted to do anything possible to stop you from getting a second 8th. Or at least slow you down. Razz
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AC
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PostPosted: Tue Jan 29, 2013 5:59 pm GMT    Post subject: Reply with quote

Essentially like Dolus said. My chances of recovery were basically nil, and you were just going to keep burying me. I figured that if they were going to be buried, they may as well be buried to my profit, so I used Spirit Furnace. Obviously, I would have liked to have rolled more magic, and my aim was to ideally send both hybrids to take a bite out of your mage army. Failing that, I was left with few options to slow you.

The purpose of the Open Grave was to soften the blow that the Scalders were going to take from the dragons at my Home, to save him time and resources and allow him to perhaps forestall your victory. There was nothing that I could do myself; all that was left me was to bolster an erstwhile enemy to try to effect balance -- in essence to "tie up the score" between the two of you. It was nothing personal -- the guy in last place is going to try to trip up the guy who's leading the race. It wasn't done to be petty, but to suggest that if I must lose I can at least make sure everyone else has to fight for it -- playing spoiler, in a fashion.
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cliffwiggs
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PostPosted: Wed Jan 30, 2013 10:14 am GMT    Post subject: Reply with quote

AC wrote:
It wasn't done to be petty, but to suggest that if I must lose I can at least make sure everyone else has to fight for it -- playing spoiler, in a fashion.
I had a similar thought. I have a few times I could've just handed the game to either the elves or the Trogs™, but I tried to make it more 'equal' so you could fight for it evenly.
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