SFR, Inc. Forum Index SFR, Inc.
Forums that relate to SFR products
 
 Watched TopicsWatched Topics   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Dolus vs Zjeng Game 3
Goto page 1, 2, 3, 4  Next
 
Post new topic   Reply to topic    SFR, Inc. Forum Index -> On-Line games
View previous topic :: View next topic  
Author Message
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Tue Jan 15, 2013 2:25 pm GMT    Post subject: Dolus vs Zjeng Game 3 Reply with quote

Turn Sequence:

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army

Zjeng's Home

(Tower)
Frontier

(Temple/Standing Stones)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army

Zjeng

Zjeng

*
Zjeng
Reserve Army
Zjeng
Summoning Pool
Zjeng
DUA
Zjeng
BUA
Back to top
 View user's profile Send private message Visit poster's website
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Tue Jan 15, 2013 2:38 pm GMT    Post subject: Reply with quote

Horde Roll:
Minor Death: 4 Melee
Vampire: 4 Melee
Ghost: 4 Maneuver
Ghost: 3 Melee
Revenant: 2 Maneuver
Revenant: 2 ID
Zombie: 1 Save

8 Maneuvers.
Back to top
 View user's profile Send private message Visit poster's website
Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

usa.gif
PostPosted: Wed Jan 16, 2013 6:47 am GMT    Post subject: Reply with quote

Okay my horde (6 Maneuver):
Harbinger: 3 Melee
Harbinger: 3 Save
War Driver: 3 Trample
Battle Driver: 2 Melee
Runner: 1 Melee
Runner: 2 Maneuver
Runner: 1 Maneuver
Runner: 1 ID
Runner: 1 Missile

If I remember correctly, IDs don't count toward this first Maneuver roll - doesn't matter much since I lost the roll regardless.

So, it begins...
Back to top
 View user's profile Send private message
chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9128
Location: Evanston, IL

usa.gif
PostPosted: Wed Jan 16, 2013 6:57 am GMT    Post subject: Reply with quote

IDs always count toward what you are rolling for. Always. The only time ID results are no good is when your army are under the effects of a black dragon breath.
_________________
You can never have too many dice.
First Place at the first ever Daemon Diceâ„¢ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Diceâ„¢, 20,000 Daemon Diceâ„¢, and others (too many to count).
Back to top
 View user's profile Send private message Send e-mail Visit poster's website
Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

usa.gif
PostPosted: Wed Jan 16, 2013 7:15 am GMT    Post subject: Reply with quote

Very good. Thank you Chuck.
Back to top
 View user's profile Send private message
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Wed Jan 16, 2013 8:23 am GMT    Post subject: Reply with quote

I win, but just barely. 8 to 7.

I will choose my terrain for the frontier. You can go first.

Highland Standing Stones: 1 Magic
Swampland Standing Stones: 3 Missile
Back to top
 View user's profile Send private message Visit poster's website
Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

usa.gif
PostPosted: Wed Jan 16, 2013 9:40 pm GMT    Post subject: Reply with quote

Okay my home is at 5 melee.

I'll begin by maneuvering my home (14):

Harbinger: 3 Maneuver
Harbinger: 4 Counter
War Driver: 3 Trample
Battle Driver: 2 ID
Battle Driver: 3 Maneuver
Runner: 2 Maneuver
Runner: 1 ID
Runner: 1 Save
Back to top
 View user's profile Send private message
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Thu Jan 17, 2013 10:28 am GMT    Post subject: Re: Dolus vs Zjeng Game 3 Reply with quote

Turn Sequence: Zjeng, Dolus

Turn 1 - Zjeng

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army

Zjeng's Home

(Tower)
Frontier

(Standing Stones)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army

Zjeng

Zjeng

*
Zjeng
Reserve Army
Zjeng
Summoning Pool
Zjeng
DUA
Zjeng
BUA




Counter-maneuver

Minor Death: 4 ID
Vampire: 3 Save
Ghost: 3 ID
Ghost: 3 Save
Revenant: 2 Save
Revenant: 3 Save
Zombie: 1 ID

8 results. Not even close.
Back to top
 View user's profile Send private message Visit poster's website
Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

usa.gif
PostPosted: Thu Jan 17, 2013 8:41 pm GMT    Post subject: Reply with quote

going up. then I will melee ( save against 10 ):
Harbinger: 3 Melee
Harbinger: 3 Maneuver
War Driver: 4 Melee
Battle Driver: 2 Melee
Battle Driver: 3 Maneuver
Runner: 1 Melee
Runner: 1 Maneuver
Runner: 1 Missile

I will maneuver your home ( 8 )
Harbinger: 3 Melee
Harbinger: 3 Maneuver
War Driver: 3 Save
Battle Driver: 2 Melee
Runner: 1 Melee
Runner: 2 Maneuver
Runner: 1 Maneuver
Runner: 1 ID
Runner: 1 Maneuver
Back to top
 View user's profile Send private message
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Fri Jan 18, 2013 8:49 am GMT    Post subject: Reply with quote

Save against 10:
Minor Death: 4 Maneuver
Vampire: 4 Melee
Ghost: 3 Vanish
Ghost: 3 Melee
Revenant: 2 Save
Revenant: 2 Melee
Zombie: 2 Melee

5 total. I'll take 5 casualties in both Revenants and the Zombie.

I'll risk a counter-attack:
Minor Death: 4 Save
Vampire: 3 ID
Ghost: 3 ID
Ghost: 3 Melee

9 melee


Then counter-maneuver:
Vampire: 3 Melee
Lich: 4 Cantrip
Lich: 3 Save
Lich: 3 Magic
Heucuva: 2 ID
Heucuva: 2 Melee
Apparition: 1 Melee

2 maneuver, you win.
Back to top
 View user's profile Send private message Visit poster's website
Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

usa.gif
PostPosted: Fri Jan 18, 2013 11:27 pm GMT    Post subject: Reply with quote

The counter attack at my home ( only 4 of 9 saves ):
Harbinger: 3 Melee
Harbinger: 3 Maneuver
War Driver: 3 Trample
Battle Driver: 3 Maneuver
Battle Driver: 2 Save
Runner: 1 Save
Runner: 1 ID
Runner: 1 Maneuver

lose 5 (Harbinger and Battle Driver, die)

Maneuver your up on my Horde. And roll for magic (hey, why not): 1 ID. I'll do one stoneskin.

Harbinger: 3 Melee
Harbinger: 3 Save
War Driver: 3 Trample
Battle Driver: 2 Melee
Runner: 1 Missile
Runner: 1 ID
Runner: 1 Save
Runner: 1 Melee
Runner: 1 Missile


I will reserve the entire frontier. Smile

EoT
Back to top
 View user's profile Send private message
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Mon Jan 21, 2013 11:18 am GMT    Post subject: Re: Dolus vs Zjeng Game 3 Reply with quote

I'm assuming stoneskin on your home army as that makes the most sense.


Turn Sequence: Zjeng, Dolus

Turn 1 - Dolus

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus

Dolus
Dolus
Home Army

Zjeng's Home

(Tower)
Frontier

(Standing Stones)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army (Stoneskin)

Zjeng
Zjeng

*
Zjeng
Reserve Army

Zjeng
Summoning Pool
Zjeng
DUA

Zjeng
BUA
Back to top
 View user's profile Send private message Visit poster's website
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Mon Jan 21, 2013 11:27 am GMT    Post subject: Reply with quote

First March
Maneuver at Home:
Vampire: 3 Save
Lich: 3 Save
Lich: 3 Melee
Lich: 3 Melee
Heucuva: 3 Magic
Heucuva: 2 ID
Apparition: 1 Save

2 results

Magic:
Vampire: 3 ID
Lich: 3 Magic
Lich: 3 ID
Lich: 3 Magic
Heucuva: 2 Magic
Heucuva: 2 Magic
Apparition: 1 Save

6 ID + 10 Magic Yay! And there's 10 total health of dead units, so double the IDs for 22 magic total.

12 for 3x Night Moves on my horde army
9 for Night Moves on my Horde Army.

Maneuver attempt at the horde due to Night Moves:
Minor Death: 4 Melee
Vampire: 3 ID
Ghost: 4 Maneuver
Ghost: 3 ID

10 (results) + 12 (night moves) = 22 total.

Assuming I win, I'll take it to 7.

Second March
Maneuver at the Horde:
Minor Death: 4 Plague
Vampire: 3 ID
Ghost: 4 Maneuver
Ghost: 3 Melee

7 + 12 = 19 total.

If I win, I'll move it up to the 8th face (or just the 7th if I failed the night moves maneuver and gamble that you won't take it on your turn).

Melee attack your army:
Minor Death: Slay
Vampire: 3 Melee
Ghost: 3 Melee
Ghost: 3 Vanish

With Slay, your Harbinger must immediately roll ID or be killed.
Then, 6 melee incoming.
Back to top
 View user's profile Send private message Visit poster's website
Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

usa.gif
PostPosted: Tue Jan 22, 2013 7:46 am GMT    Post subject: Reply with quote

Your Home - Counter maneuver ( 13, a successful counter-maneuver ):
Harbinger: 3 Maneuver
Harbinger: 3 Save
War Driver: 3 Trample
Battle Driver: 2 Melee
Runner: 1 Melee
Runner: 1 ID
Runner: 2 Maneuver
Runner: 2 Maneuver
Runner: 2 Maneuver
- - - - -
As for Your Horde -
Okay, I was trying to figure out how you got that extra 12 maneuvers in there... I think you meant "Restless Dead x3" regardless of the name, it's bad magic.

You won Maneuver ( 3 vs 22 ) - it's now at a 7
Harbinger: 3 Melee
War Driver: 3 Save
Battle Driver: 2 Melee
Runner: 1 ID
Runner: 1 ID
Runner: 1 Maneuver
- - - -

Second march ( 6 vs 19 ) You got it to the 8th! Nicely done.
Harbinger: 3 Maneuver
War Driver: 4 Melee
Battle Driver: 2 Save
Runner: 1 Maneuver
Runner: 2 Maneuver
Runner: 1 Melee

Harbinger's dead ( 3 Melee )
( 3 Saves + 1 Stoneskin )
War Driver: 3 Missile
Battle Driver: 2 Save
Runner: 1 Missile
Runner: 1 Maneuver
Runner: 1 ID

I'll kill off 2 runners.

My counter Melee ( is not even worth mentioning. LOL - 1 which'll be absorbed ) :
War Driver: 3 Save
Battle Driver: 3 Maneuver
Runner: 1 ID
Back to top
 View user's profile Send private message
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Tue Jan 22, 2013 9:57 am GMT    Post subject: Reply with quote

whoops. Yes, I mean Restless Dead. I was looking at both spells when I typed my post, and apparently typed night moves twice!

I also miffed on the board and the first time you lost units, I accidentally took it from your horde and not your home. I'm fixing that as well.

Defense roll:
Minor Death: Slay
Vampire: 3 Melee
Ghost: 3 Melee
Ghost: 3 Melee

Reserves Phase
Send my home and frontier armies to reserves.

EoT


Turn Sequence: Zjeng, Dolus

Turn 1 - Dolus

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army

Dolus
Summoning Pool
*
Dolus (3x Restless Dead)

Dolus
Dolus
Home Army
Zjeng's Home
(Dolus)
(Tower)
Frontier

(Standing Stones)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army

Zjeng
Zjeng

*
Zjeng
Reserve Army

Zjeng
Summoning Pool
Zjeng
DUA

Zjeng
BUA
Back to top
 View user's profile Send private message Visit poster's website
Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

usa.gif
PostPosted: Wed Jan 23, 2013 11:37 pm GMT    Post subject: Reply with quote

I have no idea what to do now. I'm going to maneuver your home to 3.

going to reserve my home army.

EoT
Back to top
 View user's profile Send private message
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Thu Jan 24, 2013 12:14 am GMT    Post subject: Reply with quote

First March
Magic in reserves:
Vampire: 3 Convert
Lich: 4 Cantrip
Lich: 3 Magic
Lich: 3 Magic
Heucuva: 3 Magic
Heucuva: 3 Melee
Apparition: 1 ID
Zombie: 1 Save

14 magic

I'll cast 6 for Open Grave on my horde army
6 to reanimate dead a revenant.

Second March
Melee attack with horde army
Minor Death: 4 Save
Vampire: 4 Melee
Ghost: 3 Save
Ghost: 3 Melee

7 melee
Back to top
 View user's profile Send private message Visit poster's website
Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

usa.gif
PostPosted: Thu Jan 24, 2013 7:34 am GMT    Post subject: Reply with quote

There's no one at your horde. LOL

'Twas good practice though.

I'm assuming you'll wanna change up what you were trying to do.
Back to top
 View user's profile Send private message
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Thu Jan 24, 2013 7:49 am GMT    Post subject: Reply with quote

Oh. I misread your post as sending your reserves to home. My bad.

I would've rolled for magic, which ended up in 0 results anyways.

I know what I want to do for reserves, but I'll wait until I'm at a computer.
Back to top
 View user's profile Send private message Visit poster's website
Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

usa.gif
PostPosted: Thu Jan 24, 2013 10:31 am GMT    Post subject: Reply with quote

Do reserves as shown on the board. Magic users will reinforce my horde, and my non-magic users and vampires return to reserves.

EoT

Turn Sequence: Zjeng, Dolus

Turn 3 - Zjeng

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army

Dolus
Summoning Pool
*
Dolus (Open Grave)

Dolus
Dolus
Home Army
Zjeng's Home
(Dolus)
(Tower)
Frontier

(Standing Stones)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army
Zjeng
Zjeng

*
Zjeng
Reserve Army


Zjeng
Summoning Pool
Zjeng
DUA

Zjeng
BUA
Back to top
 View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    SFR, Inc. Forum Index -> On-Line games All times are GMT - 6 Hours
Goto page 1, 2, 3, 4  Next
Page 1 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group