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Dolus vs Loligarchy - Game 1
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Dolus
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Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Mon Jan 14, 2013 1:29 pm GMT    Post subject: Dolus vs Loligarchy - Game 1 Reply with quote

To learn how to play a forum-based game, and how to run a forum-based game. Army forthcoming.
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loligarchy
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Joined: 01 Oct 2012
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Location: Chapel Hill, NC

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PostPosted: Mon Jan 14, 2013 11:12 pm GMT    Post subject: Reply with quote

Ok so we post our armies seperated into Home, Campaign and Horde right off correct?
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Dolus
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PostPosted: Tue Jan 15, 2013 10:07 am GMT    Post subject: Reply with quote

Correct. Pick your 36 point army (without looking at the other players' army if you can help it), and post them separated into Home, Campaign, and Horde. Also post your summoning pool, and terrain choices for home and proposed frontier terrain.

You can also make your horde roll and post that when you post your army.
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Dolus
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Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Tue Jan 15, 2013 10:39 am GMT    Post subject: Reply with quote

Here is my army:



Home: Highland Temple
Wizard
Wizard
Thaumaturgist
Thaumaturgist
Thaumaturgist
Theurgist
Theurgist
Theurgist
Theurgist
Theurgist
Theurgist

Campaign: Highland City
Footman

Horde:
Mammoth Rider
Mammoth Rider
Patroller
Patroller
Patroller
Footman
Footman
Pony Rider
Pony Rider
Pony Rider

Summoning Pool:
Gold Wyrm
Gold Wyrm


Horde Maneuver Roll:
Mammoth Rider: 3 Trample
Mammoth Rider: 4 Melee
Patroller: 2 Maneuver
Patroller: 2 Save
Patroller: 2 ID
Footman: 2 Melee
Footman: 1 Melee
Pony Rider: 1 ID
Pony Rider: 1 Save
Pony Rider: 1 Melee

8 maneuver results
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Tue Jan 15, 2013 11:16 am GMT    Post subject: Reply with quote

Home: Swampland Standing Stones
Swamp Wizard
Swamp Wizard
Swamp Wizard
Swamp Wizard
Marsh Mage
Marsh Mage
Bog Adept
Bog Adept

Campaign:
Bog Runner

Horde: Swampland City
Annihilator
Annihilator
Bog Runner
Bog Runner
Bog Runner
Marsh Swimmer
Marsh Swimmer
Swamp Giant

Summoning Pool:
Black Wyrm
Black Drake

Horde Maneuver Roll:
Annihilator: 4 Smite
Annihilator: 4 Smite
Bog Runner: 1 ID
Bog Runner: 1 Save
Bog Runner: 1 Maneuver
Marsh Swimmer: 2 ID
Marsh Swimmer: 2 Maneuver
Swamp Giant: 4 Save

6 maneuver results

After I made my army I formatted the setup like yours. Last night when I was messing with the program I thought I'd found an export button somewhere but I forgot where I'd spotted the function so I setup the army by hand just now. Please let me know if I've ruined anything irrepairably already haha Smile
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Dolus
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PostPosted: Tue Jan 15, 2013 1:41 pm GMT    Post subject: Reply with quote

I'll choose to go first.

So you can choose which terrain you want (I imagine you would want your own). Then roll your terrain dice, and I'll start my turn.

*working on the board*

Also, don't worry about copying my post formatting exactly. As long as it's clear what you're doing, that's fine. Smile
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Dolus
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PostPosted: Tue Jan 15, 2013 1:53 pm GMT    Post subject: Reply with quote

Turn Sequence: Dolus, Loligarchy

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus

Dolus

Dolus
Home Army

Loligarchy's Home

(Standing Stones)
Frontier

(City)
Dolus's Home

(Temple)
Loligarchy
Home Army

Loligarchy

Loligarchy

*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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loligarchy
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Joined: 01 Oct 2012
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PostPosted: Tue Jan 15, 2013 2:54 pm GMT    Post subject: Reply with quote

Yeah I'm definitely going with my own terrain in that case
Swampland City: 8 City, 8 City, 1 Magic
Swampland Standing Stones: 2 Magic

Well that's...interesting...
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Dolus
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Location: San Diego, CA

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PostPosted: Tue Jan 15, 2013 3:25 pm GMT    Post subject: Reply with quote

Highland Temple: 1 Magic

Very interesting. It will be a magical game.

Initial Effects
nothing

Dragon Phase
nothing

First March
Magic at Home
Wizard: 2 Melee
Wizard: 3 ID
Thaumaturgist: 2 Magic
Thaumaturgist: 2 Melee
Thaumaturgist: 2 Save
Theurgist: 1 Melee
Theurgist: 1 Magic
Theurgist: 2 Magic
Theurgist: 1 Melee
Theurgist: 1 Melee
Theurgist: 1 ID

4 ID (doubles to Cool + 5 magic = 13. Kind of disappointing if you ask me.

5 for Transmute Rock to Mud on your home army.
4 to path my Footmen to your home.
4 for 2x Ash Storm on your home.

Second March
Maneuver attempt at your home.
Mammoth Rider: 3 Trample
Mammoth Rider: 3 Trample
Patroller: 2 Maneuver
Patroller: 2 Maneuver
Patroller: 3 Melee
Footman: 1 Save
Footman: 2 Melee
Footman: 1 Save
Pony Rider: 1 Melee
Pony Rider: 1 Melee
Pony Rider: 1 Save

6 trample + 4 maneuver - 2 ash storm = 8 results. I doubt that you'll stop that with TRtM and Ash Storms, but I'll wait.



*** Feel free to experiment and play around with the DD Tool to see if you can figure out how to create/post a board. I haven't done it with the tool, yet. So I'll try to look into it when I get the chance at home so I can help with that. ***
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PostPosted: Tue Jan 15, 2013 4:31 pm GMT    Post subject: Reply with quote

Bog Adept: 1 ID
Bog Adept: 1 ID
Marsh Mage: 2 ID
Marsh Mage: 2 Magic
Swamp Wizard: 3 ID
Swamp Wizard: 4 Cantrip
Swamp Wizard: 3 Magic
Swamp Wizard: 3 Magic

So 7-5 for TRtM -2 ash storm = 0 Manuevers

Not surprising at all there
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Dolus
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PostPosted: Tue Jan 15, 2013 4:49 pm GMT    Post subject: Reply with quote

Maneuver up to 3 - Missile, and attempt a missile attack on your frontier army.

Mammoth Rider: 4 Melee
Mammoth Rider: 3 Save
Patroller: 2 Save
Patroller: 2 Maneuver
Patroller: 2 ID
Footman: 1 Save
Footman: 1 Melee
Footman: 1 Melee
Pony Rider: 1 Maneuver
Pony Rider: 2 Maneuver
Pony Rider: 1 Melee

2 results - 2 for ash storm = 0 total. No effect.

No Reserves

EoT


I'll update the board.
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Dolus
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Location: San Diego, CA

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PostPosted: Tue Jan 15, 2013 4:53 pm GMT    Post subject: Reply with quote

Turn Sequence: Dolus, Loligarchy

Turn 1 - Loligarchy

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus

Dolus
Dolus
Home Army

Loligarchy's Home
(2x ash storm)
(Standing Stones)
Frontier

(City)
Dolus's Home

(Temple)
Loligarchy
Home Army (TRtM)

Loligarchy
Loligarchy

*
Loligarchy
Reserve Army
Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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PostPosted: Tue Jan 15, 2013 5:17 pm GMT    Post subject: Reply with quote

Initial Effects
none
Dragon Phase
nada
First March
Manuever at my Home
Bog Adept: 1 Save
Bog Adept: 1 Save
Marsh Mage: 4 Magic
Marsh Mage: 2 Save
Swamp Wizard: 5 Magic
Swamp Wizard: 5 Magic
Swamp Wizard: 2 Save
Swamp Wizard: 4 Cantrip

So 0 - 6TMRtM - 2 Ash Storm
Now if I do my math right that should round up to Zero Manuevers

I guess its not outside the realm of possibility that you'll roll 2 or less so I'll just wait to confirm that I lost.
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Dolus
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PostPosted: Tue Jan 15, 2013 5:19 pm GMT    Post subject: Reply with quote

loligarchy wrote:
Now if I do my math right that should round up to Zero Manuevers


Don't forget to carry the one.

Mammoth Rider: 3 Trample
Mammoth Rider: 3 ID
Patroller: 2 Maneuver
Patroller: 2 ID
Patroller: 3 melee
Footman: 1 Melee
Footman: 2 Melee
Footman: 1 ID
Pony Rider: 1 Maneuver
Pony Rider: 1 Melee
Pony Rider: 2 Maneuver

14 - 2 = 12 maneuvers.
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PostPosted: Tue Jan 15, 2013 5:43 pm GMT    Post subject: Reply with quote

Oh right! So in that case it should have been Zero, my bad man.
Lets go for a missile action in that case against your Horde Army.

Bog Adept: 1 Magic
Bog Adept: 1 ID
Marsh Mage: 2 Melee
Marsh Mage: 4 Magic
Swamp Wizard: 3 ID
Swamp Wizard: 2 Melee
Swamp Wizard: 2 Save
Swamp Wizard: 4 Cantrip

First I'll resolve the cantrip by casting Finger of Death on one of your Theurgists.

After that its 4 Missiles - 2 Ash Storm = 2 Missile Results to save against. In the meanwhile I'll move onto my second march.

Second March
Manuever at your home
Annihilator: 5 Melee
Annihilator: 5 Melee
Bog Runner: 1 Save
Bog Runner: 1 Melee
Bog Runner: 1 ID
Marsh Swimmer: 2 Save
Marsh Swimmer: 2 Save
Swamp Giant: 4 Smite

You have got to be kidding me...

Ok so that's 1 Manuever

If I somehow win that pop it up to 2, In any case I will attempt a magic action
Annihilator: 5 Melee
Annihilator: 4 Smite
Bog Runner: 1 Save
Bog Runner: 1 ID
Bog Runner: 1 ID
Marsh Swimmer: 4 Maneuver
Marsh Swimmer: 2 ID
Swamp Giant: 4 Melee

4 Magic from ID, no way to double
Yeah we'll just poke another Theurgist down with Finger of Death

Reserves
Pulling back my entire Home Army and my Frontier Bog Runner
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Dolus
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PostPosted: Tue Jan 15, 2013 5:47 pm GMT    Post subject: Reply with quote

Save against 2:
Mammoth Rider: 3 ID
Mammoth Rider: 3 Save
Patroller: 2 ID
Patroller: 2 Save
Patroller: 3 Melee
Footman: 1 ID
Footman: 1 ID
Footman: 1 Melee
Pony Rider: 1 Melee
Pony Rider: 1 Maneuver
Pony Rider: 1 Melee

12 - 2 = 10
Saved

Counter-Maneuver
Wizard: 4 Cantrip
Wizard: 4 Magic
Thaumaturgist: 3 Magic
Thaumaturgist: 2 ID
Thaumaturgist: 2 ID
Theurgist: 1 ID
Theurgist: 1 ID
Theurgist: 1 Melee
Theurgist: 1 ID
Theurgist: 1 Magic

7

And you could've doubled 1 of the IDs for black magic since your first FoD killed a Thuergist. But 5 black doesn't do you any good compared to 4 black.

2 Theurgists dead.
Countered.
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Joined: 01 Oct 2012
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PostPosted: Tue Jan 15, 2013 5:53 pm GMT    Post subject: Reply with quote

Oh that's right, but yeah no real point in bothering to count that single extra point of magic.
Also I think I may have an idea about the board but I'm at work so I'll see if I really do in fact have any idea once I'm at home.
In any case, end of turn.
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Dolus
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Location: San Diego, CA

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PostPosted: Tue Jan 15, 2013 5:59 pm GMT    Post subject: Reply with quote

Turn Sequence: Dolus, Loligarchy

Turn 2 - Dolus

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army

Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army

Loligarchy's Home

(Standing Stones)
Frontier

(City)
Dolus's Home

(Temple)
Loligarchy
Home Army
Loligarchy
Loligarchy

*
Loligarchy
Reserve Army

Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA



Spells Expire.

No other initial effects or dragon phase.

First March
Maneuver your home up to 4 - Missile unopposed.

Second March
Magic at my home
Wizard: 3 ID
Wizard: 4 Magic
Thaumaturgist: 3 Magic
Thaumaturgist: 2 Magic
Thaumaturgist: 2 ID
Theurgist: 1 Save
Theurgist: 1 Melee
Theurgist: 1 Magic
Theurgist: 1 Save

5 ID (doubles to 10) + 10 magic = 20 magic

6 for 2x Spark of Life to return both Theurgists.
6 for Dancing Lights on your Horde army (just for that FoD last turn)
8 for 2x Path to path both of my Mammoth Riders to this terrain.

Reserves
Send 3 Pony Riders and 2 Footman to reserves.

EoT



Turn Sequence: Dolus, Loligarchy

Turn 2 - Loligarchy

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus

Dolus
Dolus
Home Army

Loligarchy's Home

(Standing Stones)
Frontier

(City)
Dolus's Home

(Temple)
Loligarchy
Home Army
Loligarchy
Loligarchy (Dancing Lights)

*
Loligarchy
Reserve Army

Loligarchy
Summoning Pool
Loligarchy
DUA
Loligarchy
BUA
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Joined: 01 Oct 2012
Posts: 251
Location: Chapel Hill, NC

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PostPosted: Tue Jan 15, 2013 6:39 pm GMT    Post subject: Reply with quote

No Initial Effects

No Dragons

First March
Reserve Magic
Bog Adept: 2 Magic
Bog Adept: 1 Magic
Bog Runner: 1 Save
Marsh Mage: 2 Magic
Marsh Mage: 2 Magic
Swamp Wizard: 4 Cantrip
Swamp Wizard: 3 ID
Swamp Wizard: 4 Cantrip
Swamp Wizard: 4 Cantrip

12 Cantrip, 3 ID (No Doubling for Real this time), 7 Magic = 22 Reserve Magic
So Open Grave, Wall of Ice and 6 Watery Doubles on my Horde Army just for kicks
I probably should have just left my Bog Runner where he was, though I suppose it really wouldn't change anything.

Second March
Manuever Attempt
Annihilator: 2 Melee
Annihilator: 5 Melee
Bog Runner: 1 Save
Bog Runner: 1 Save
Bog Runner: 1 Save
Marsh Swimmer: 2 Save
Marsh Swimmer: 2 Save
Swamp Giant: 4 ID

That would be 4 Manuevers, this is getting somewhat depressing really. Have I even been rolling manuever icons?

Magic
Annihilator: 3 ID
Annihilator: 3 Save
Bog Runner: 1 Save
Bog Runner: 1 ID
Bog Runner: 1 Save
Marsh Swimmer: 2 Save
Marsh Swimmer: 2 Save
Swamp Giant: 4 Save

4 ID, No Doubling 1/2 Dancing Lights =2 So no FoD this turn. I'll instead target your Horde with Foul Water.
Footman saves or dies.
It certainly seems like I'm just lashing out at you rather ineffectually isn't it?

Reserves
Move all reserve units to the Frontier.
Retreat my Swamp Giant, 2 Marsh Swimmers and 3 Bog Runners back to Reserves, leaving only the 2 Annihilators
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Dolus
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Location: San Diego, CA

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PostPosted: Tue Jan 15, 2013 7:47 pm GMT    Post subject: Reply with quote

I'll allow the maneuver.

I'll make the save roll when I can.
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