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Dolus vs AC
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AC
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Joined: 26 Feb 2012
Posts: 317
Location: DC GMA

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PostPosted: Tue Feb 12, 2013 7:47 pm GMT    Post subject: Dolus vs AC Reply with quote

Posting as promised. 36-health, normal. I prefer to play No Medallions, but if you want to use one, go ahead. Here's what I've got:

Home:
Courier x 2 (CELU)
Enchanter (CEMR)
Evoker (CEMC)
Ashbringer (FIMR)
Sunburst x 3 (FIMC)
Dragonlord
(18)

Frontier:
Firestarter (FIAC)
(1)

Horde:
Knight x 2 (CECU)
Fireshadow (FIMon1)
Gorgon (FIMon3)
Firemaster x 2 (FIAU)
Firestarter (FIAC)
(17)

Coastland Standing Stones (My Home)
Coastland Temple (Proposed Frontier)

Summoning Pool:
Air Wyrm
Air Wyrm

Air Dragonspy
Air Dragonsentry
Air Dragonscout

(Pay no mind to the abbreviations. I just use them so I can keep track of stuff.)
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Dolus
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Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

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PostPosted: Wed Feb 13, 2013 9:36 am GMT    Post subject: Reply with quote

I finally got my army together. I deliberately chose to not use medallions for this game. Smile

Home - Swampland Standing Stones
Death Mage
Death Mage
Death Mage
Vampire
Vampire
Lich

Frontier - Swampland Standing Stones

Heucuva

Horde
Troll
Leopard Rider
Leopard Rider
Ghost
Wraith
Wraith
Wraith

Summoning Pool
2 Death Wyrms
2 Black Dragonfoal
2 Black Dragonmount
2 Black Dragonsteed



I'll have to work on the board later. How many of each dragonkin are you bringing?


My horde maneuver roll. Kinda pathetic:
Troll: 4 Smite
Leopard Rider: 4 Melee
Leopard Rider: 4 Melee
Ghost: 3 Save
Wraith: 1 ID
Wraith: 2 Maneuver
Wraith: 1 Maneuver

4 results total. And all thanks to the common undead units only. (Looking at your setup, I kinda wish I had stuck to my standard Coral Elf army instead. No battle over coastlands for terrain. Razz)
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AC
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Joined: 26 Feb 2012
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PostPosted: Wed Feb 13, 2013 11:22 am GMT    Post subject: Reply with quote

1 of each 'kin. I do it as protest because I dislike Dragonkin. Also, I'm not running much magic.

Rolling Horde for first turn:
Knight: ID (2)
Knight: 3 Maneuver

Fireshadow: 4 Melee
Gorgon: 2 Flame
Firemaster: 3 Missile
Firemaster: 2 Melee
Firestarter: 1 Missile

Total: 5 Maneuver

With a force this wacky, I'm probably dooming my self either way, but I'll select my Coastland Temple as the Frontier and grant you first turn.

Rolling Terrains for starting positions:
Frontier Temple: 6 Melee
My Home Standing Stones: 4 Missile

I just remembered I meant to bring a Vortex for the Frontier with this army. Ah well.
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Dolus
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Joined: 07 Sep 2011
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PostPosted: Wed Feb 13, 2013 11:27 am GMT    Post subject: Reply with quote

Ah. Interesting choice on the dragonkin. I've been playing around with them to get a feel for them, but I'm not big into using them, yet. I can definitely see their value, though.

We technically haven't started, yet, did you want to make that a Vortex at the Frontier?
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Dolus
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Joined: 07 Sep 2011
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PostPosted: Wed Feb 13, 2013 12:17 pm GMT    Post subject: Reply with quote

I rolled a 4 for my home.

Turn Sequence: Dolus, AC

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus

Dolus

Dolus
Home Army

AC's Home

(Standing Stones)
Frontier

(Temple)
Dolus's Home

(Standing_Stones)
AC
Home Army

AC

AC

*
AC
Reserve Army
AC
Summoning Pool
AC
DUA
AC
BUA


So I think this should be correct. Let me know if you see anything I did wrong.
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Dolus
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Joined: 07 Sep 2011
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PostPosted: Wed Feb 13, 2013 12:25 pm GMT    Post subject: Reply with quote

First March
I'll start with a maneuver attempt at my home:

Death Mage: 4 Cantrip
Death Mage: 2 Save
Death Mage: 3 Magic
Vampire: 3 Convert
Vampire: 3 Magic
Lich: 3 ID

3 results. Down if successful. Either way, I'll missile your frontier army.

Death Mage: 3 Maneuver
Death Mage: 3 Maneuver
Death Mage: 2 Save
Vampire: 3 Melee
Vampire: 3 Save
Lich: 3 Melee

0 results. Okay then.

Second March
I'll attempt to maneuver the frontier
Heucuva: 3 Magic

0 results. Up if successful, otherwise stay where it is. Either way, melee attack.

Heucuva: 2 Save

0 results.

So a very uneventful first turn. I don't like all the missile faces. Razz I'll await your responses before moving on to reserves.
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AC
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Joined: 26 Feb 2012
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PostPosted: Wed Feb 13, 2013 1:15 pm GMT    Post subject: Reply with quote

Nah, terrain's are fine as is. When I first conceived the army, it was slightly more missile-y, but as things started to go disastrously in my other game, I went back and tweaked and hedged. Now it's just kind of blah.

Rolling for Counter-Maneuver:
Firemaster: ID (2)
Firemaster: ID (2)

Fireshadow: 4 Melee
Gorgon: 2 Flame (What's with these guys?)
Knight: 2 Melee
Knight: 2 Save
Firestarter: 2 Missile

Total: 4 Maneuver -- countered

First Turn
No spells, effects, dragons

First March
At my Home

Attempting to Maneuver:
Courier: 2 Maneuver
Evoker: 1 Maneuver

Dragonlord: TSR Logo
Enchanter: 3 Melee
Courier: 3 Missile
Ashbringer: 3 Magic
Sunburst x 3: 1 Magic

Total: 3 Maneuver

Down if successful. In any event, I'll take a Missile action to attack your army at my Home.
Rolling for Missile:
Courier: ID (2)
Sunburst: ID (1)

Dragonlord: Smite
Enchanter: 3 Melee
Courier: 2 Maneuver
Evoker: 2 Magic
Ashbringer: 3 Magic
Sunburst x 2: 1 Magic

Total: 3 Missile. No Sneak Attack. Darn. Shoulda shot your guy at the Frontier.

Don't want things to get messy, so I'll put second march in a different post.


Last edited by AC on Wed Feb 13, 2013 1:20 pm GMT; edited 1 time in total
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AC
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PostPosted: Wed Feb 13, 2013 1:18 pm GMT    Post subject: Reply with quote

Second March
At your Home

Attempting to Maneuver:
Knight: 2 Maneuver
Knight: 2 Maneuver
Firemaster: 2 Maneuver

Fireshadow: 4 Cantrip
Gorgon: 2 Flame
Firemaster: 2 Save
Firestarter: 1 Save

Total: 6 Maneuver

I guess what I do next depends on whether or not this is successful, so I'll wait for reply.
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Dolus
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PostPosted: Wed Feb 13, 2013 1:21 pm GMT    Post subject: Reply with quote

Well, first, are you going to counter-maneuver at the frontier or let me move it freely? And any counter-attack?

And then I still need to do reserves.
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AC
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PostPosted: Wed Feb 13, 2013 1:23 pm GMT    Post subject: Reply with quote

Oh, whoops. Your turn was so eventful, I lost track. Wink

Counter Maneuver failed (2 Missile)
No Counter-attack
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Dolus
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Joined: 07 Sep 2011
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PostPosted: Wed Feb 13, 2013 1:31 pm GMT    Post subject: Reply with quote

I'll retreat my Horde to reserves and end my turn. I think I should've done my turn differently, but oh well.

Here's the board at the end of my turn/start of your turn.

Turn 1 - AC

Turn Sequence: Dolus, AC

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army

Dolus
Summoning Pool
*
Dolus
Dolus

Dolus
Home Army

AC's Home

(Standing Stones)
Frontier

(Temple)
Dolus's Home

(Standing_Stones)
AC
Home Army

AC

AC

*
AC
Reserve Army
AC
Summoning Pool
AC
DUA
AC
BUA
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AC
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PostPosted: Wed Feb 13, 2013 1:36 pm GMT    Post subject: Reply with quote

Ok. Well if there was no one opposite me at my Home I would have maneuvered unopposed, and gone up instead of down, if that's all right. And I would have shot at your guy at the Frontier. I'll keep the 3 results unless you'd rather I reroll.

My Second March would be the same so far.
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Dolus
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PostPosted: Wed Feb 13, 2013 1:36 pm GMT    Post subject: Reply with quote

Now with the updated board and finished turn. I'll let you confirm/make your marches. Wink
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Dolus
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PostPosted: Wed Feb 13, 2013 1:36 pm GMT    Post subject: Reply with quote

AC wrote:
Ok. Well if there was no one opposite me at my Home I would have maneuvered unopposed, and gone up instead of down, if that's all right. And I would have shot at your guy at the Frontier. I'll keep the 3 results unless you'd rather I reroll.

My Second March would be the same so far.


Sounds good.
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Dolus
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PostPosted: Wed Feb 13, 2013 1:38 pm GMT    Post subject: Reply with quote

Save roll:
Heucuva: 3 Magic

He dies. Sad day, 1 in 3 chance of saving on that too.

And for your second march, you are successful. I got 3 results total.

Death Mage: 3 Magic
Death Mage: 3 Maneuver
Death Mage: 3 Magic
Vampire: 3 Magic
Vampire: 3 Magic
Lich: 3 Save
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AC
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Joined: 26 Feb 2012
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PostPosted: Wed Feb 13, 2013 1:43 pm GMT    Post subject: Reply with quote

Still at your Home
Turning terrain up to 5. Hate to run into the teeth of a Cantrip/Convert fiasco, but I've got to do what damage I can. Taking a melee action. Hopefully I won't get another dang Flame.

Rolling for Melee:
Knight: 3 Melee
Fireshadow: 4 Counter
Firemaster: ID (2)
Firestarter: 1 Save (Flaming Shields)

Knight: 2 Maneuver
Gorgon: 4 Maneuver (there it is!)
Firemaster: 2 Maneuver

Total: 10 damage
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Dolus
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PostPosted: Wed Feb 13, 2013 1:51 pm GMT    Post subject: Reply with quote

I'm proud of my undead. They saved well this time. Smile

Death Mage: 2 Save
Death Mage: 3 ID
Death Mage: 3 ID
Vampire: 3 Magic
Vampire: 3 Magic
Lich: 3 ID


11 results. No damage. Hmm... there are cantrips to be afraid of, but I'll gamble and counterattack.

Death Mage: 3 Magic
Death Mage: 3 Maneuver
Death Mage: 2 Save
Vampire: 3 Melee
Vampire: 3 Save
Lich: 4 Cantrip

3 melee results. 4 cantrips

I'll cast a finger of death on your evoker at your home.
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AC
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PostPosted: Wed Feb 13, 2013 1:59 pm GMT    Post subject: Reply with quote

Rolling for Saves:
Knight: ID (2)
Fireshadow: 4 Create Fireminions
Firemaster: ID (2)
Firemaster: 2 Save
Firestarter: 1 Save

Knight: 2 Melee
Gorgon: 2 Flame

Total: 11 Saves. No damage taken. Major unpleasantness avoided by both armies.

Evoker dies entirely unsuspecting.

Reserves
Retreat all from your Home to Reserves
Terrain Flight Ashbringer and 3x Sunburst from my Home to Frontier

End of Turn
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Dolus
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Joined: 07 Sep 2011
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PostPosted: Wed Feb 13, 2013 2:02 pm GMT    Post subject: Reply with quote

Turn 2 - Dolus

Turn Sequence: Dolus, AC

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army

Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army

AC's Home

(Standing Stones)
Frontier

(Temple)
Dolus's Home

(Standing_Stones)
AC
Home Army

AC

AC
*
AC
Reserve Army

AC
Summoning Pool
AC
DUA

AC
BUA
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Dolus
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Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Wed Feb 13, 2013 2:04 pm GMT    Post subject: Reply with quote

My turn should be easy.

First March
Magic at home:
Troll: 4 Save
Leopard Rider: 3 Missile
Leopard Rider: 3 Rend
Ghost: 3 Melee
Wraith: 1 Save
Wraith: 1 Save
Wraith: 1 Melee

0 results

Second March
Maneuver my home up to 6, unopposed. No action.

Reserves
My reserves will go to the frontier terrain.

EoT
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