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Dolus vs. AC: Round 2
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AC
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Joined: 26 Feb 2012
Posts: 317
Location: DC GMA

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PostPosted: Sun Feb 24, 2013 6:52 pm GMT    Post subject: Reply with quote

************************************************************************
AC
BUA

AC
DUA
AC
Reserve Army

AC
Summoning Pool
*
AC
Horde
AC
(Fade)
AC
Home

Dolus' Home


(Temple)
Frontier

(City)
AC's Home

(City)
Dolus
Home

Dolus

Dolus
Horde

*
Dolus
Reserve Army

Dolus
DUA

Dolus
BUA

Dolus
Summoning Pool

[/quote]
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

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PostPosted: Mon Feb 25, 2013 8:42 am GMT    Post subject: Reply with quote

First March
Magic @ Horde
Ashbringer: 3 ID
Ashbringer: 3 Magic
Ashbringer: 4 Maneuver
Sunflare: 3 Magic
Sunflare: 2 Magic

11 magic.

3 for Breath of Life to resurrect my Sunburst.
2 for Ash Storm on your home
6 for 2x Red Elemental Blast targeting and dispelling Fade.
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Dolus
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Joined: 07 Sep 2011
Posts: 1252
Location: San Diego, CA

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PostPosted: Mon Feb 25, 2013 8:44 am GMT    Post subject: Reply with quote

Second March
Frontier - maneuver
Pheonix: 4 Save
Daybringer: 4 Melee
Daybringer: 2 Maneuver
Daybringer: 3 ID
Nightsbane: 2 ID
Fireshadow: 4 Melee

7 total, which can outmaneuver your ghost. I'll turn it up to 7.

Melee
Pheonix: 4 Seize
Daybringer: 3 ID
Daybringer: 2 Maneuver
Daybringer: 3 ID
Nightsbane: 2 Maneuver
Fireshadow: 4 Fly

6 results.


And depending on the outcome, I may still do a reserves phase.
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AC
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Joined: 26 Feb 2012
Posts: 317
Location: DC GMA

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PostPosted: Mon Feb 25, 2013 2:51 pm GMT    Post subject: Reply with quote

Rolling for Saves:
Ghost: 3 Melee

Total: 0. Ghost to DUA. I'm pretty sure this was covered in a forum post somewhere, but does the "immediately" in the Vanish description mean that had I rolled it, he could have survived?

Also: Screw Firewalkers. Whenever I use 'em I can't buy a good roll. Mad
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Dolus
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Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Mon Feb 25, 2013 5:28 pm GMT    Post subject: Reply with quote

I'm very impressed with how they've fared for me in this game. They usually flop for me most of the time as well. But maybe it helps that now I actually have a good distribution of firewalker dice to choose from.

And yes, vanish is basically the only way you could've survived. Your non-existant army would keep the 3 saves, but the ghost would be at another terrain and not be able to be taken as a casualty.


I've gone back and forth on whether or not I should do this, but I will.

Reserves
Terrain flight my fireshadow to my horde.

EoT.
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AC
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Joined: 26 Feb 2012
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Location: DC GMA

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PostPosted: Mon Feb 25, 2013 10:14 pm GMT    Post subject: Reply with quote

************************************************************************
AC
BUA

AC
DUA

AC
Reserve Army

AC
Summoning Pool
*
AC
Horde
AC
AC
Home

Dolus' Home


(Temple)
Frontier

(City)
AC's Home

(City)
*Ash Storm x 2*
Dolus
Home

Dolus

Dolus
Horde

*
Dolus
Reserve Army

Dolus
DUA
Dolus
BUA

Dolus
Summoning Pool



Last edited by AC on Mon Feb 25, 2013 10:19 pm GMT; edited 1 time in total
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AC
common



Joined: 26 Feb 2012
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PostPosted: Mon Feb 25, 2013 10:18 pm GMT    Post subject: Reply with quote

Seventh Turn
No spells, effects, dragons

First March
In Reserves

Rolling for Magic:
Skeleton: ID (1)
All the rest: Chop, chop, smash

Total: 1 Black! Fizzles.

Second March
At my Home

Attempting to Maneuver:
Death Mage: ID (3)
Lich: ID (3)
Naiad: ID (2)

Eldar Dryad: 2 Magic
Naiad: 3 Save

Total: 8 - 2 for Ash Storm x 2 yields 6 Maneuver. (Incidentally blowing what would have been a smashing Magic roll.)
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Dolus
rare



Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Mon Feb 25, 2013 10:21 pm GMT    Post subject: Reply with quote

I will not oppose the maneuver.
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AC
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Joined: 26 Feb 2012
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PostPosted: Mon Feb 25, 2013 10:29 pm GMT    Post subject: Reply with quote

Still at my Home

Turn terrain up to 3.

Rolling for Missile attack against your army at the Frontier:
Eldar Dryad: ID (3)
Naiad: ID (2)

Death Mage: 4 Magic
Lich: 3 Magic
Naiad: 2 Melee

Total: 5 - 2 for Ash Storm x 2 yields 3 Missile. So clearly I've decided to start gambling again and it is going as well as ever. To be frank, I think this game's been more or less over for the past couple turns, but there's always a chance.

Reserves
Reinforce all from Reserves to the Frontier.

End of Turn


Last edited by AC on Mon Feb 25, 2013 10:34 pm GMT; edited 1 time in total
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AC
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Joined: 26 Feb 2012
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PostPosted: Mon Feb 25, 2013 10:32 pm GMT    Post subject: Reply with quote

************************************************************************
AC
BUA

AC
DUA

AC
Reserve Army
AC
Summoning Pool
*
AC
Horde
AC

AC
Home

Dolus' Home


(Temple)
Frontier

(City)
AC's Home

(City)
*Ash Storm x 2*
Dolus
Home

Dolus

Dolus
Horde

*
Dolus
Reserve Army

Dolus
DUA
Dolus
BUA

Dolus
Summoning Pool



I forgot to write the Naiad retreat in my turn originally, and was doing it on the board when I realized it, if that's all right. Nevermind. It was my mistake; I'll live with it.
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Dolus
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Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Mon Feb 25, 2013 10:50 pm GMT    Post subject: Reply with quote

I'm okay with you fixing it. I always make mistakes on forums due to not having the dice in front of me. And I feel good about my position, but I'm trying to be careful as well not to lose it. The tides could still turn if you play well and I slip up.
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AC
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Joined: 26 Feb 2012
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Location: DC GMA

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PostPosted: Mon Feb 25, 2013 10:58 pm GMT    Post subject: Reply with quote

Nah. Thus far I've made it a point to triple check everything, but a few times I've realized I still forgot something; my policy has been that once I've posted, it's done. No worries.
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Dolus
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Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Tue Feb 26, 2013 10:44 am GMT    Post subject: Reply with quote

I almost forgot, save against your 3 missile attack:
Pheonix: 4 ID
Daybringer: 2 Maneuver
Daybringer: 2 Maneuver
Daybringer: 3 ID
Nightsbane: 2 Save

9 is safe.


Initial Effects, etc.
Ash storms expire

First March
I'll attempt to maneuver the horde:
Ashbringer: 3 Magic
Ashbringer: 3 ID
Ashbringer: 3 ID
Sunflare: 3 Magic
Sunflare: 2 ID
Sunburst: 1 Magic
Fireshadow: 4 Fly

12 results total.
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AC
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Joined: 26 Feb 2012
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PostPosted: Tue Feb 26, 2013 10:51 am GMT    Post subject: Reply with quote

Rolling for counter-maneuver:
Naiad: 2 Maneuver
Death Mage: 2 Save
Lich: 3 Magic
Eldar Dryad: 2 Magic
Naiad: 2 Melee

Total: 4 Maneuver. Of course. Why would I ever get more than half the average result?

Counter failed.
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Dolus
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Joined: 07 Sep 2011
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PostPosted: Tue Feb 26, 2013 11:06 am GMT    Post subject: Reply with quote

I'll maneuver back down to 2 - magic and cast magic.
Ashbringer: 3 Magic
Ashbringer: 3 Cantrip
Ashbringer: 3 Magic
Sunflare: 2 ID
Sunflare: 2 Magic
Sunburst: 1 Magic
Fireshadow: 4 ID

18 magic

I'll summon both red drakes to your home and cast wind walk on my frontier army.


Second March
Maneuver attempt:
Pheonix: 4 Save
Daybringer: 4 Melee
Daybringer: 2 Maneuver
Daybringer: 2 Maneuver
Nightsbane: 2 Maneuver

6 + 4 (wind walk) = 10 maneuvers.
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AC
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Joined: 26 Feb 2012
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Location: DC GMA

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PostPosted: Tue Feb 26, 2013 11:08 am GMT    Post subject: Reply with quote

Rolling for counter-maneuver:
Filcher: ID (3)
Else: Melee and Saves

Total: 3 Maneuver. Counter failed.
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Dolus
rare



Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Tue Feb 26, 2013 11:17 am GMT    Post subject: Reply with quote

I'll maneuver it up to the 8th face.
Missile attack your frontier army
Pheonix: 4 Seize
Daybringer: 2 Maneuver
Daybringer: 2 Save
Daybringer: 2 Save
Nightsbane: 2 Save

4 seize and 0 missile.
I'll target your swamp stalker and treefolk units with seize.

Reserves
Horde retreats to reserves

EoT

Dragon Attack Phase on your turn:
Red Wyrm: 5 Breath
Red Wyrm: 12 Jaws

That's about as good as I could hope for.
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AC
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PostPosted: Tue Feb 26, 2013 11:20 am GMT    Post subject: Reply with quote

Rolling against Seize:
Ravager: ID
Naiad: 2 Maneuver

Result: Ravager to Reserves. Naiad to DUA.
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AC
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PostPosted: Tue Feb 26, 2013 11:24 am GMT    Post subject: Reply with quote

************************************************************************
AC
BUA

AC
DUA

AC
Reserve Army

AC
Summoning Pool
*
AC
Horde
AC

AC
Home

Dolus' Home

(Temple)
Frontier

[Controlled by Dolus]
AC's Home


(City)
Dolus
Home

Dolus

Dolus
Horde

*
Dolus
Reserve Army

Dolus
DUA
Dolus
BUA

Dolus
Summoning Pool

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AC
common



Joined: 26 Feb 2012
Posts: 317
Location: DC GMA

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PostPosted: Tue Feb 26, 2013 11:28 am GMT    Post subject: Reply with quote

Eighth Turn
No spells or effects

Taking Eldar Dryad and Naiad for Red Dragon's Breath. Rolling against burial:
Eldar Dryad: 3 Save
Naiad: ID (2)

Both units resist burial. Fine time to catch a break! Both units to DUA.

Rolling for response to dragon attack:
Lich: ID (3)
Death Mage: 3 Maneuver
Naiad: 3 Maneuver

Total: Un-bloody-real. That would have been 12 Maneuvers in a counter. 3 Saves. 9 Damage remains. All to DUA.
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