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Daemon Dice™ Demo Mat
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cliffwiggs
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PostPosted: Tue Apr 02, 2013 9:50 pm GMT    Post subject: Daemon Dice™ Demo Mat Reply with quote

I didn't get to review the rules, but I did update the demo mat. If you have a chance, try it out and let me know what you think. its intended to print on 11 by 17 paper.

http://www.sfr-inc.com/DemoMat_0.6b.pdf
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PostPosted: Wed Apr 03, 2013 6:44 am GMT    Post subject: Reply with quote

Forgot to change Move to Dodge.

Quotes on ray and sweep should be italics.

Stinger reads wrong. Should be: "Stinger is wounded, victim suffers stun each turn until victim chooses to suffer a wound."
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cliffwiggs
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PostPosted: Wed Apr 03, 2013 7:47 am GMT    Post subject: Reply with quote

:-p

pppphhhhbbbblllll


posted.
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DEEPBLUEB2
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PostPosted: Wed Apr 03, 2013 8:51 am GMT    Post subject: Reply with quote

Can you make a more graphic version...
(comical) or (dark)
I think it would add excitement and pictures seem to be easier to assiciate with rather than "wordy" assignmnets.

example:

Comical for stunned: twirls over a crossed eyed face

Dark:

Wounded: blood drips
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cliffwiggs
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PostPosted: Wed Apr 03, 2013 9:01 am GMT    Post subject: Reply with quote

This is still a draft and not going into any kind of box.

.i plan to pretty it up with some artwork when it's closer to being done.

The one thing i don't know if it needs...

Most icons apply to one area. Attack or defense or minus. Would putting those icons in that area help or just lead to premature sorting?
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PostPosted: Wed Apr 03, 2013 12:28 pm GMT    Post subject: Reply with quote

Quote:
Would putting those icons in that area help or just lead to premature sorting?


Intuitive sorting is what most people do when they don't know the rules...
sort by color, icons etc

so just handling the dice and putting them in areas which seem correct is actually fun, even though it may not be how the game is played.

It gives them something to do until they learn more about the game.
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cliffwiggs
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PostPosted: Wed Apr 03, 2013 12:32 pm GMT    Post subject: Reply with quote

So there are two ways to handle that.

Currently the list of icons are done alphabetically, which is only useful if you know or can guess what the icon is.

So I could reorder the icons at the bottom into 'minus, defense, attack'

or I could leave that list alone and just put the icon image (no text) with those three boxes.

it would make it a little more busy.
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Spesh
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PostPosted: Wed Apr 03, 2013 12:35 pm GMT    Post subject: Reply with quote

I like your idea to sort the icons, into "minus, defense, attack".
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cliffwiggs
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PostPosted: Wed Apr 03, 2013 1:27 pm GMT    Post subject: Reply with quote

Spesh wrote:
I like your idea to sort the icons, into "minus, defense, attack".
Just at the bottom or in each section across the top?
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ddicerc
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PostPosted: Wed Apr 03, 2013 1:47 pm GMT    Post subject: Reply with quote

I didn't have 11 x 17 paper, so I printed out a couple in 8 1/2 x 11. Tried a quick game, and a 13-die fiend really has no problem on the smaller mat. Unless you play a lot of "grabbing" dice, most sections are big enough (although you may have to go two-deep on attacks or defenses if you got a good roll). Wounded might be a little small against some fiends (especially rot), but if you fill up the current space your game is probably pretty close to over.
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cliffwiggs
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PostPosted: Wed Apr 03, 2013 2:57 pm GMT    Post subject: Reply with quote

ddicerc wrote:
I didn't have 11 x 17 paper, so I printed out a couple in 8 1/2 x 11. Tried a quick game, and a 13-die fiend really has no problem on the smaller mat. Unless you play a lot of "grabbing" dice, most sections are big enough (although you may have to go two-deep on attacks or defenses if you got a good roll). Wounded might be a little small against some fiends (especially rot), but if you fill up the current space your game is probably pretty close to over.
Thanks for the feedback! Tweaks are what I'm looking for. I just found a games store that is 5 minutes from my house. They have only been open 6 months are cater to the magic youth, but I'm gonna see if any of them wanna play a dice game. so I'll get to test these out on new people too.
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Spesh
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PostPosted: Wed Apr 03, 2013 5:26 pm GMT    Post subject: Reply with quote

I think that sorting the icons on the bottom only, should be enough.
Just grouping them together according to their function, could be a help to new players.
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DEEPBLUEB2
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PostPosted: Fri Apr 05, 2013 7:56 am GMT    Post subject: Reply with quote

Quote:
I think that sorting the icons on the bottom only, should be enough.


When I first played the game...
you rolled the dice...
then sorted in front.

That seemed to be the intuitive way for battle.
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Spesh
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PostPosted: Fri Apr 05, 2013 12:39 pm GMT    Post subject: Reply with quote

Cliff has all the icons located at the bottom of the mat, which is a good location; they aren't in the way of play, but they're handy for reference purposes.
I was just thinking that having them sorted according to function, would make it easier for a new player to locate the icon that they're searching for.
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dproman
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PostPosted: Fri Apr 05, 2013 1:48 pm GMT    Post subject: Daemon Dice™™ Demo Mat Reply with quote

I agree with Spesh. If the icons were sorted by function (or some other criteria) it might help me to (a) learn the game (for myself)
(b) teach/demo the game.
Just looking at it from a novice rep 'point of view' Very Happy .
Thanks
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PostPosted: Wed Apr 17, 2013 11:50 am GMT    Post subject: Reply with quote

Couldn't leave well enough alone, even though I hardly have any experience with the game. It was only halfway through that I discovered that there already was a demo mat (which turned out not to differ all that much from my set-up), so I borrowed some parts.



Even though my picture is a very rough set-up, I hope that it does demonstrate that I wanted to display structure. The fields have a strong relation to each other in a spacial sense. Active goes left, inactive goes right. The arrows make the board follow the broad lines of the thought-process that underlies a turn.


F
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DEEPBLUEB2
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PostPosted: Thu Apr 18, 2013 2:07 am GMT    Post subject: Reply with quote

Very Nice... I like the tentacle.

Personally... I think the whole look should be that of a dungeon.
Just like the logo depicts... dungeon-like.
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DEEPBLUEB2
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PostPosted: Sat Apr 20, 2013 12:22 am GMT    Post subject: Reply with quote

Yes I'm certain of it...
to me anyways...
based on all these boxes used,
it would seem that a floor plan of a dungeon fits the bill.

So each box would be a room in the dungeon.
Passage ways would link rooms, similar to the arrow.

The entire look should be dark, large dungeon bricks,
and use the tentacles and claw body parts to add a spooky-creepy feeling.
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cliffwiggs
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PostPosted: Mon Apr 22, 2013 1:12 pm GMT    Post subject: Reply with quote

BTW - the reason that I put those across the top the way i did is so that two mats will line up against eachother. thus the grabbed and grabbing are near themselves.

Also, There are 3 minus and 4 defense and 11 attack and two multipurpose icons. I am not loving anyway to lay these out due to the large count differences...
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cliffwiggs
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PostPosted: Tue Apr 23, 2013 9:43 am GMT    Post subject: Reply with quote

I'm still not in love with this, but wanted to post it just to see what it would look like.

http://www.sfr-inc.com/DemoMat_0.7b.pdf

I know it needs some eye candy, but the artist I wanted to use is swamped, so it'll take some time for him to get to it.
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