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Matthias Maccabeus
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Joined: 18 Mar 2011
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PostPosted: Tue Jul 16, 2013 2:47 pm GMT    Post subject: Reply with quote

Interesting...
If that's true you could also wild growth your skeleton into a spectre.
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DialFforFunky
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Joined: 11 May 2010
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PostPosted: Tue Jul 16, 2013 2:58 pm GMT    Post subject: Reply with quote

True, but you'd lose the 2 melee results.

Also: Gah! I had made an army before we started this game, which was designed around this neat interaction between the Undead stepped damage and Wild Growth. But this game spoils the novelty of the strategy! (though it has undoubtedly been tried before)


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Matthias Maccabeus
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Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Tue Jul 16, 2013 3:01 pm GMT    Post subject: Reply with quote

DialFforFunky wrote:
True, but you'd lose the 2 melee results.

Also: Gah! I had made an army before we started this game, which was designed around this neat interaction between the Undead stepped damage and Wild Growth. But this game spoils the novelty of the strategy! (though it has undoubtedly been tried before)


F



But he would get to roll the spectre and maybe recoup them.
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dburkley
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Joined: 29 Jun 2008
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PostPosted: Tue Jul 16, 2013 6:22 pm GMT    Post subject: Team Game Reply with quote

No pussyfooting around in this "dance of death", I see.

Let's see how "scared" the targets are:
Scorpion Knight: 2 saves - a true "knight".
Duelist: 1 missile - flees to Reserve.

Now the Save Roll for the 12 normal damage:
Rakshasa: 4 magic
Strangle Vine: Rend SAI
Lady Nereid: 4 saves
Scorpion Rider: ID icon
Scorpion Rider: 3 maneuvers
Oak: 4 saves
Pine: 3 missile
Spider Rider: 2 maneuvers
Oakling: 1 melee
Willowing: 1 save

Total: 11 saves. I'll send off the Oakling to the DUA.

I haven't heard the music stop, yet - so I'll keep on dancing.
Counter-attack Roll:
Rakshasa: Counter SAI
Strangle Vine: Smother SAI
Lady Nereid: 2 melee
Scorpion Rider: 4 melee
Scorpion Rider: ID icon
Oak: 2 melee
Pine: 2 maneuvers
Spider Rider: 2 maneuvers
Willowing: 1 save

I'll target the Darktree with the Smother SAI.
Total: 14 normal damage
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Shizzle
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Joined: 10 Sep 2012
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PostPosted: Thu Jul 18, 2013 3:52 pm GMT    Post subject: Reply with quote

smother
Darktree: Smother

save roll.
Death Knight: 3 Melee
Dracolich: 4 Smite
Noble Willow: 3 ID
Oak: 2 ID
Revenant: 3 Save
Skeleton: 1 Save

total 8
death knight and oak to DUA stepping in spectre

EoT
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DialFforFunky
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PostPosted: Thu Jul 18, 2013 4:12 pm GMT    Post subject: Reply with quote

My third turn:

  • Spell and effect expiration: none
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ Shizzle's home
    Maneuver: yes, and I have little doubt about Matthias opposing this attempt.



    Result: 5 maneuver


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Matthias Maccabeus
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Joined: 18 Mar 2011
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PostPosted: Thu Jul 18, 2013 4:51 pm GMT    Post subject: Reply with quote

Turn Sequence: Matthias, Dan, Shizzle, Funky

***********************************************************************************************************************
Matthias
Summoning Pool
Matthias
DUA
Matthias
BUA
Dan
BUA
Dan
DUA
Dan
Summoning Pool
Matthias
Reserve Army
Dan
Reserve Army
*
Matthias
Home Army
Dan
Matthias
Dan
Home Army
Funky
Matthias's Home
Standing Stone
Shizzle
Funky
Dan's Home
Tower
Shizzle
*
*
Matthias
Dan
Funky
Frontier

Tower
Shizzle
*
*
Matthias

Wall of Ice
Dan
FA
Matthias
Dan
Funky
Home Army
Funky's Home
Standing Stone
Shizzle
Funky
Shizzle's Home
Matthias is in the house!
Shizzle
Home Army
*
Funky
Reserve Army
Shizzle
Reserve Army
Funky
Summoning Pool
Funky
DUA
Funky
BUA
Shizzle
BUA
Shizzle
DUA
Shizzle
Summoning Pool


As always please double check board.
Counter Maneuver -
Bowman: 1 ID
Conjurer: 3 Magic
Evoker: 1 Maneuver
Pelter: 1 Save
Shambler: Smother
Trickster: 1 Maneuver

10 total (Though that was a lot closer than it looks)

Also you had 9 saves I think so I took the skeleton instead of Oak for you. (Though I missed it in the above board I will fix it in the next post)
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DialFforFunky
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PostPosted: Thu Jul 18, 2013 5:14 pm GMT    Post subject: Reply with quote

Even though I have little hope in achieving much, I'll launch a melee attack against Matthias:




Result: Crying or Very sad


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Matthias Maccabeus
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Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Thu Jul 18, 2013 5:29 pm GMT    Post subject: Reply with quote

Save against 4

Bowman: 1 Maneuver
Conjurer: 3 Magic
Evoker: 1 Melee
Fighter: 2 Melee
Pelter: 1 Save
Shambler: Smother
Trickster: 1 ID

Um, well that's 4...(This could have been very ugly)

Counter Attack
Bowman: 1 Missile
Conjurer: 2 Melee
Evoker: 1 Magic
Fighter: 1 ID
Pelter: 1 Save
Shambler: 4 Save
Trickster: 1 Maneuver

Um, 3...(C'mon Mr. 70% melee Shambler...)
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DialFforFunky
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PostPosted: Fri Jul 19, 2013 5:08 am GMT    Post subject: Reply with quote

Save against 3 melee:




Result: 8 saves


There is very little other interesting stuff going on in my turn, so you can consider it ended.


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Matthias Maccabeus
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Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Fri Jul 19, 2013 7:42 am GMT    Post subject: Reply with quote

Turn Sequence: Matthias, Dan, Shizzle, Funky

***********************************************************************************************************************
Matthias
Summoning Pool
Matthias
DUA
Matthias
BUA
Dan
BUA
Dan
DUA
Dan
Summoning Pool
Matthias
Reserve Army
Dan
Reserve Army
*
Matthias
Home Army
Dan
Matthias
Dan
Home Army
Funky
Matthias's Home
Standing Stone
Shizzle
Funky
Dan's Home
Tower
Shizzle
*
*
Matthias
Dan
Funky
Frontier

Tower
Shizzle
*
*
Matthias

Wall of Ice
Dan
FA
Matthias
Dan
Funky
Home Army
Funky's Home
Standing Stone
Shizzle
Funky
Shizzle's Home
Matthias is in the house!
Shizzle
Home Army
*
Funky
Reserve Army
Shizzle
Reserve Army
Funky
Summoning Pool
Funky
DUA
Funky
BUA
Shizzle
BUA
Shizzle
DUA
Shizzle
Summoning Pool


1st March - 8th face - Magic
Bowman: 2 Missile
Conjurer: 2 Melee
Evoker: 1 Melee
Fighter: 1 Maneuver
Pelter: 1 Save
Shambler: 4 ID
Trickster: 2 Magic

Well after rolling absolutely horrid on just about everything, I luck out with the Shambler. (though my 2 Coral Elf mages have been useless again)

This should do it
10 Goblin.

TRtM x 2 on Dan.

2nd March - Horde - Maneuver
Ambusher: 2 Missile
Courier: 2 Melee
Filcher: 3 Melee
Gryphon: Ferry
Guard: 1 Maneuver
Herald: 3 Maneuver
Pelter: 1 Save
Wardog Rider: 2 Maneuver
Wolf Rider: 2 ID

8 Total
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dburkley
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Joined: 29 Jun 2008
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PostPosted: Fri Jul 19, 2013 8:00 pm GMT    Post subject: Team Game Reply with quote

Yeah, I agree - but I'll counter-maneuver anyway:
Rakshasa: Illusion SAI
Strangle Vine: Smother SAI
Lady Nereid: 4 saves
Scorpion Rider: 2 maneuvers
Scorpion Rider: 2 saves
Oak: 4 saves
Pine: 4 saves
Spider Rider: 2 maneuvers
Willowing: 1 maneuver

"Shields up!"

TRtM will reduce that to zero maneuvers. Touché!
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Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Fri Jul 19, 2013 8:11 pm GMT    Post subject: Reply with quote

Thanks to everybody for the game. It really wasn't anything like what I had pictured it would be. I thought there would be more spell casting to buff your teammate, though the terrains all came up high.

So Dan, why the tower in the middle and letting me go first? Also why did you attack Shizzle instead of me?

Funky I was pretty nervous about your dwarves at my 8. I was looking at my dice and was like um... but then you just had 2 subpar rolls and though mine looked subpar, I think they were average for the most part. Though the Shambler whiffing was slightly disappointing. He redeemed himself in the magic roll (though those coral elf mages are going to be sacrificed to the swampland gods...)

Funky got the raw end of the deal going last and having his terrain come up so high. He had little chance there.

Anyway, just a few thoughts and questions I had.
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DialFforFunky
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Joined: 11 May 2010
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PostPosted: Sat Jul 20, 2013 3:09 am GMT    Post subject: Reply with quote

The choice for not taking first turn was something I proposed. The thought process behind it was that it would limit your racial benefits, as it would give you only one positive terrain (a swamp) whereas we would have two (highland, coastland). So the frontier was chosen to be the worst terrain possible, forcing you to go out of your elements.
One thing I think I did miscalculate in this estimation was game-length. Due to the relatively unfocussed nature of the armies, I imagined this game would be a drawn out battle of relatively ineffective combats. This turned out not to be the case - in a sense, the game was decided by 3 of 4 rolls (my 2 fail-rolls from the coral elves and Matthias' magic roll). In a long, drawn out game, the terrains would have made a much bigger impact. However, had I realized this game would end up being this blitz-like, I would have probably opted for taking the first turn.

As for my armies performance - BWEUHBWEBLERG! What a horrible underperformance. I don't think going last was really all that bad, but rolling a consecutive 3 and 4 on maneuvers/saves when your average is around 8 is kind of annoying. Add to that the great rolls it was facing, and I guess you could state that my army simply was a victim of chance.


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dburkley
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PostPosted: Sat Jul 20, 2013 4:16 pm GMT    Post subject: Team Game Reply with quote

The choice of choosing the Terrain vs going first was based on a team decision, which my team-mate has touched on. Once all the terrain rolls came up, it became obvious it would be a fast-paced game.

The terrain advantage we had banked on may have been a little over-rated, but my partner had some very poor rolls for certain results he needed at given moments (although they could have been stunning rolls under other circumstances). The loss of one army right off the bat forced contingency plans. I needed to get where the second 8th Face would be contested, and I advised my team-mate to challenge the army at the first 8th Face, since the Dwarves appeared to have a slight edge in maneuver potential and in combat (although a good roll would be required for each).

While it would have been the easier attack to go after Mathias' army, it ran the risk of having to take the first attack by Shizzle's army of equal size - so I took the first swing to try and take a "bite" out of Shizzle's army (which was accomplished) and rely on the arny to out-maneuver Mathias' army in any maneuver attempt (which the Treefolk aspect of my army would help significantly) and this worked during the first round after my arrival. Knocking down Shizzle's army would also help in outmaneuvering that army in my own attempts to secure the 8th Face, since he also had Treefolk.

Funky's mission was to outmaneuver Mathias' other army and/or attrition it to reduce its ability to cast magic. That was a viable plan, but was not successful. An average to good roll could have resulted in a different outcome and prolonged the game.

A fortunate magic roll would seal the deal, regardless if I had attacked Mathias' army or not. On that last turn, Mathias could have won that second 8th Face with an army as large as a single die.
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World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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