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DaemonDice distraction
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cliffwiggs
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PostPosted: Thu Jul 18, 2013 9:10 am GMT    Post subject: DaemonDice distraction Reply with quote

I have so much that I have to do, I need one thing that I want to do.

So I want to play another Daemon Dice™ game. We can do random starters or constructed or whatever you want.

Who's up for it?
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piMaster
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PostPosted: Thu Jul 18, 2013 3:59 pm GMT    Post subject: Reply with quote

I could take another stab at you Wink Plus it would allow me to finish fine tuning the bbcode generator for dd inventory.
How about constructed?
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cliffwiggs
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PostPosted: Fri Jul 19, 2013 7:16 am GMT    Post subject: Reply with quote

I could use the opportunity to steal your ideas and improve my BBCode generation too Wink

So anything goes? I'll post an army after lunch. I need to think about this a bit.
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cliffwiggs
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PostPosted: Fri Jul 19, 2013 11:38 am GMT    Post subject: Reply with quote

I've considered a mongrel and a half breed, but right now I'm digging on this Fire Daemon ability, though Blood is a close second.

For this one let's do this:

This is my Initiative Roll:
Daemon
Initiative

Initiative:5 Minuses:2 Targeted Minuses:0

Use this link to clone this daemon.Use this link to take your next turn.
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PostPosted: Fri Jul 19, 2013 4:46 pm GMT    Post subject: Reply with quote

A stench daemon slides up to take on your lukewarm beast.
BradActive
Poison: 0

Pure-Breed
Stench

Initiative roll:
Roll

(Arm)

(Lungs)

(Mouth)

(Shell)

(Stinger)

(Stinger)

(Wings)

(Buckler)

(Dart)

(Dart)

3 Plus + 4 Minus = 7 Initative
Looks like I go first.
Take buckler and shell for the two minuses and roll.
Roll

(Arm)

(Arm)

(Lungs)

(Stinger)

(Stinger)

(Wings)

(Dart)

(Dart)

Attacks:
Stun Plus
Stun
Mouth
3 Minuses

End of my turn.
BradActive Spent
Poison: 0

Pure-Breed
Stench

( Arm )

( Lungs )

( Stinger )

( Stinger )

( Dart )

( Dart )
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cliffwiggs
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PostPosted: Sat Jul 20, 2013 7:07 am GMT    Post subject: Reply with quote

I wondered what that foul smell was as soon as you entered the forum chamber. I should've known...

Three Minuses: three of my tentacles.
This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

No recovery.

Defend:
Shield against the Stun Plus
So I will suffer the Stun ,Mouth and Stench(stun), which will be the three minuses tentacles. I guess I didn't sew them on as well as I thought. They aren't very effective.

Attack:
No minuses
Stun
Stun
Tail Plus
Stun
Wound
Wound
Stun

EOT
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PostPosted: Mon Jul 22, 2013 9:54 am GMT    Post subject: Reply with quote

Start of my turn. No minuses to apply, so:
Roll

(Arm)

(Arm)

(Mouth)

(Shell)

(Shell)

(Stinger)

(Potion)

Nothing to recover (yet).
Defenses:
Buckler -> Tail Plus
Block -> Wound
Block -> Wound
Block -> Stun

So, I'll have to take three stuns. However, your special ability turns one of those into a wound. I'll take an Arm as my wound, and my other Arm and the Shell used in the defense as my stuns.

Attacks:
Stinger
Dart Plus
Dart Plus
Stun
3 Minus
1 Targeted Minus, which I'll use on a Shield.

End of my turn.
BradActive SpentStunnedWounded
Poison: 0

Pure-Breed
Stench

( Mouth )

( Shell )

( Stinger )

( Potion )
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cliffwiggs
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PostPosted: Mon Jul 22, 2013 12:01 pm GMT    Post subject: Reply with quote

Nice roll, if only more of my 'sweeping' would've come up.

Minuses:
Wing and then 3: the tentacle and two scythes

This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

Recover: sigh, I need to save my plus for later to avoid the wound. So nothing.

Defend:
block/block => Dart plus
Deflect/plus => Dart plus

So I suffer a :Stun,Stench

which will be the last tentacle and a tail.

Leaving a stun and a tail against you.

This is the status of my daemon:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon

Use this link to clone this daemon or update it or take next turn.

EOT
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PostPosted: Mon Jul 22, 2013 4:28 pm GMT    Post subject: Reply with quote

cliffwiggs wrote:
Defend:
block/block => Dart plus
Deflect/plus => Dart plus

So I suffer a :Stun,Stench

You suffer three: the Stinger, the Stun, and the Stench.
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cliffwiggs
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PostPosted: Mon Jul 22, 2013 4:49 pm GMT    Post subject: Reply with quote

I looked over your list of attacks four times and my eye jumped over the stinger every time.

It has to be a tail, so moving on.
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PostPosted: Mon Jul 22, 2013 5:35 pm GMT    Post subject: Reply with quote

Since the Stinger got thru, it goes to the wound pool.
Start of my turn. No minuses so:
Roll

(Lungs)

(Mouth)

(Shell)

(Buckler)

(Dart)

(Potion)

Recovery: Use two of the pluses to recovery the Arm and Shell.

Defense:
Deflect -> Tail

So, I suffer one stun, which becomes a wound. I'll take the Arm I recovered earlier.

Attacks:
Dart Plus
Stinger
Stun
Stun
1 Targeted Minus, which I'll once again use against your Shield.

You also have a Poison.

End of my turn.
BradActive SpentWounded
Poison: 0

Pure-Breed
Stench

( Mouth )

( Shell )

( Dart )
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cliffwiggs
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PostPosted: Mon Jul 22, 2013 5:46 pm GMT    Post subject: Reply with quote

I think we are nearing the end and not in a good way for me...

minuses: shield

Rolling:
This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

Recover:
Recover a tentacle with the plus

Defend:
shield =>dart plus

Then suffer:
stringer
stun
stun
stench
poison

and I only have three body parts.
So I am dead.
*sob*
Your stench was just too overpowering.

Wanna try again with these same designs just to see if it happens any differently?
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PostPosted: Tue Jul 23, 2013 2:04 pm GMT    Post subject: Reply with quote

Sure, we can do best two out of three. Initiative:
Roll

(Arm)

(Mouth)

(Shell)

(Shell)

(Stinger)

(Stinger)

(Wings)

(Buckler)

(Dart)

(Dart)

1 Plus + 4 Minus = 5 Initiative.
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cliffwiggs
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PostPosted: Tue Jul 23, 2013 2:12 pm GMT    Post subject: Reply with quote

We will see how it goes at Gencon, but I would love to make all games two of three.

Maybe I'll get more than three turns this time.


This is my Initiative Roll:
Daemon
Initiative

Initiative:5 Minuses:2 Targeted Minuses:0

Use this link to clone this daemon.Use this link to take your next turn.

I also got five, so its a tie.

Here is my second initiative roll:
This is my Initiative Roll:
Daemon
Initiative

Initiative:4 Minuses:1 Targeted Minuses:0

Use this link to clone this daemon.Use this link to take your next turn.
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PostPosted: Tue Jul 23, 2013 2:23 pm GMT    Post subject: Reply with quote

Roll

(Arm)

(Lungs)

(Mouth)

(Shell)

(Shell)

(Stinger)

(Wings)

(Buckler)

(Dart)

(Potion)

4 Plus + 2 Minus = 6 Initiative
Looks like I go first again.
Start of my turn. Apply minus to Buckler.
Roll

(Arm)

(Arm)

(Lungs)

(Shell)

(Wings)

(Dart)

(Dart)

(Potion)

Attacks:
Mouth
Stinger Plus
Stinger Plus
Stun
Stun
1 Minus

End of my turn.
BradActive Spent
Poison: 0

Pure-Breed
Stench

( Arm )

( Lungs )

( Dart )

( Dart )

( Potion )
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cliffwiggs
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PostPosted: Wed Jul 24, 2013 7:04 am GMT    Post subject: Reply with quote

I hope going second is not whats causing me to lose, but I suspect its atleast part of it. First blood and in this case I lost much of my attack as damage.

So 1 minus which I'll take on a Scythe.

This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

I got the plusses I needed, but no blocks to put them on...

Nothing to recover (yet)

Defending against(if I can read properly)

Shield=>Stinger Plus
Mouth
Stinger Plus
Stun
Stun
Stench

So I have to suffer 5 stuns and I'm poisoned right out of the gate? another short game.

Two tails (which rolled stuns), Three tentacles (that rolled plus and both minus).

That leaves for Attacks:
tentacle (which grabs your buckler)
1 minus
Tail
Stun
Scythe plus
stun

EOT
This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

Gonna be a VERY short game. I expect to lose on my next turn.

I'm discovering that I need to update the UI on my tool. or maybe rotate my table 90 degrees... my long term plan was to put both players and have it print out a 'board', but that only works for two players... hmm...
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PostPosted: Wed Jul 24, 2013 3:41 pm GMT    Post subject: Reply with quote

There is no minus against me since you took that die for a stun. The stinger that got you goes to the wound pool.
Start of my turn.
BradActive WoundedEntangled
Poison: 0

Pure-Breed
Stench


Cliff

No minuses to apply, so
Roll

(Arm)

(Arm)

(Mouth)

(Shell)

(Stinger)

(Dart)

(Potion)

Defenses:
Shell -> Scythe Plus
Block -> Stun
Block -> Stun

So, I'll take two stuns from the Tail one of which becomes a wound. I'll stun/wound my two arms.

Attacks:
Stun
Stun Plus
Dart Plus
3 Minus
1 Targeted Minus, which I'll use (surprise) against a Shield.
Plus the poison and stench damage.

End of my turn.
BradActive SpentStunnedWoundedEntangled
Poison: 0

Pure-Breed
Stench

( Mouth )

( Shell )

( Stinger )

( Dart )

( Potion )


Cliff
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cliffwiggs
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PostPosted: Thu Jul 25, 2013 7:06 am GMT    Post subject: Reply with quote

I've decided to stop trying. The harder I try, the more mistakes I make. I knew that minus was gone, it was just a cut-n-paste mistake.

I dislike this format for online playing....


Shield is minused from wings.
other three will be: the two scythes and a tail.

This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

Recover: Use the plus to recover a Tail.

Defend:
Stun
Stun Plus
Shield=>Dart Plus
poison
stench damage

which leaves 4 stuns.

I have four body parts.

I'm done.
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PostPosted: Thu Jul 25, 2013 8:38 am GMT    Post subject: Reply with quote

If you had gone first, it wouldn't surprise me if you would have won. You've got a lot of offensive dice there that could put quite a hurt on me.

So, want to compare notes on BBCode generation?

For yours, I think you need to change this:
Quote:
Initiative:5 Minuses:2 Targeted Minuses:0

This is hard to parse. You need to split the parts up better. Either this

Initiative:5
Minuses:2
Targeted Minuses:0

or this

Initiative=5, Minuses=2, Targeted Minuses=0

As for mine, I am undecided how to format the die's name below the die when its showing a non-ID side. The three formats are shown here:
Roll

( Lungs )

(Stinger)

Wings

Parenthesis or no parenthesis? Put spaces between name and parenthesis or not?
Quote:
I dislike this format for online playing....

In what way?
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cliffwiggs
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PostPosted: Thu Jul 25, 2013 8:48 am GMT    Post subject: Reply with quote

So the key point is. If you are overly offensive, make sure you get the first turn. So rather than those shields maybe a bellows or even more potions would help boost my initiative roll.

So this online format... I've spent a lot of time playing 'for real' and the way you get to lineup the dice makes it very easy and apparent. you don't need all these 'words' to get in the way or to forget to write down a minus or forget to take it away when you stun that die. Its just simpler with real dice and I'm stumbling over trying to format the game as a post.

My current version is based on how some other people were representing their turns. I was trying to minimized the 'footprint', that's why i put so much on one line. but then I increased my footprint with my links back into the editor...


My original goal for my online was to represent both players and format it like the playmat. thus like DragonDice we can just post 'the board' and that's all you need to know. But its restricted to two player only. maybe I should go back to that plan. Then I could have the entire turn generated via the tool and no typing of words at all.

As for yours... I think its fine w/o the parenthesis.
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