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Daemon Dice™ Playtest - Stinger and Shell/Shield/Buckler

 
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cliffwiggs
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PostPosted: Fri Aug 02, 2013 5:02 pm GMT    Post subject: Daemon Dice™ Playtest - Stinger and Shell/Shield/Buckler Reply with quote

I know the rules are JUST printed, but I want to try something.

I'd like to play a standard 13 health game, any breed with expansions, but with a few slight rule changes.

1)The Stinger will be stunned instead of wounded when it is successful
2)The Shell is changed to be treated as a Deflect with a built in plus.
3)The Buckler and Shield are changed to be treated as a Deflect with two built in pluses (and keep any secondary effect)

You are welcome to use the dice with these changes or to build w/o them as a control.

FYI - I plan on using one of them.

Who's up for a quick game?
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chuckpint
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PostPosted: Fri Aug 02, 2013 5:28 pm GMT    Post subject: Reply with quote

Don't worry about the rules. They are only printed for the first 200 starters that we will have for sale at GenCon.....
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dutchjohn
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PostPosted: Sat Aug 03, 2013 12:48 pm GMT    Post subject: Reply with quote

If you do not mind playing me again?
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piMaster
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PostPosted: Sat Aug 03, 2013 3:50 pm GMT    Post subject: Reply with quote

Would you prefer a two or three player game? I can jump in as a third player if you two would like.
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cliffwiggs
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PostPosted: Sun Aug 04, 2013 1:56 pm GMT    Post subject: Reply with quote

I don't mind a three player game, but I think we can get results quicker in two two player games. So we can start two different threads. I will probably use the same core design in both, but with a few small tweaks.

So start thread and post your daemon and I'll do the same.
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cliffwiggs
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PostPosted: Mon Aug 05, 2013 8:34 am GMT    Post subject: Reply with quote

dutchjohn wrote:
If you do not mind playing me again?


Pi started a new thread, so we can use this one for our game.

I'll use the same design for consistency.

This is my daemon:

Use this link to clone this daemon or roll initiative.


This is my Initiative Roll:
Daemon
Initiative

Initiative:7
Minuses:5
Targeted Minuses:0

Use this link to clone this daemon.Use this link to take your next turn.
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dutchjohn
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PostPosted: Fri Aug 09, 2013 12:54 pm GMT    Post subject: Reply with quote

wow nice roll

This is my daemon:

Use this link to clone this daemon or roll initiative.

This is my Initiative Roll:
Daemon
Initiative

Initiative:6 Minuses:2 Targeted Minuses:0

Use this link to clone this daemon.Use this link to take your next turn.

you start
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cliffwiggs
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PostPosted: Fri Aug 09, 2013 1:07 pm GMT    Post subject: Reply with quote

I see you are using my tool, if you have suggestions for it as a 'tool' please let me know.

two minuses against me, I'll take two potions.

Rolling:
This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

Nothing to recover

Nothing to defend

Attacks:
Five minuses
Three Stingers

EOT
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dutchjohn
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PostPosted: Sat Aug 10, 2013 5:12 am GMT    Post subject: Reply with quote

This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

1 stinger get's through I'll take a wing for it.

so 1minus and three stuns where the tail stun is plussed.

A reset button to 0 in the clone daemon part of the tool seems good to me.

This is the status of my daemon:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon

Use this link to clone this daemon or update it or take next turn.
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cliffwiggs
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PostPosted: Sat Aug 10, 2013 7:46 am GMT    Post subject: Reply with quote

ok, so one of the stingers is stunned (via the rule we are testing) and you are poisoned.

I will take my minus on the Rot stinger (since you are immune to its poison)

Rolling:
This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

Recover:
My mongrel ability recovers the stunned stinger

Defend:
Buckler=>Stun
Deflect=>Stun
Buckler=>Stun Plus

Attack:
The poison
Three minuses
Stinger plus
Stinger plus
Stinger

EOT:

This is the status of my daemon:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon

Use this link to clone this daemon or update it or take next turn.

reset to zero? I know what you mean, but that would lose the state of the stunned dice, etc. So maybe you mean reset the minused and faces?
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dutchjohn
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PostPosted: Tue Aug 20, 2013 2:27 pm GMT    Post subject: Reply with quote

well You were busy and me I was having a busy time without fun.

the poison I'll take a wound to a wing

This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

three stingers without a defense
I'll take the three poison on the 2 minuses and the dodge

which leaves this pitiful heap of flesh
This is the status of my daemon:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon

Use this link to clone this daemon or update it or take next turn.
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cliffwiggs
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PostPosted: Wed Aug 21, 2013 7:50 am GMT    Post subject: Reply with quote

I can see where this game is going, so we can finish if you want or we can stop as (post-gencon) we are considering a different change than the one we are currently testing.

your call.
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dutchjohn
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PostPosted: Wed Aug 21, 2013 2:19 pm GMT    Post subject: Reply with quote

those stingers are doing me in. I'd rather run and fight another day Smile
Evil or Very Mad
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