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diggity60503
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Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Mon Sep 09, 2013 2:43 am GMT    Post subject: Reply with quote

Crocosaur save roll:: Crocosaur goes to DUA.

Counter maneuver:

Mudmen Reroll:

10 Maneuvers...
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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piMaster
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Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

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PostPosted: Mon Sep 09, 2013 5:52 am GMT    Post subject: Reply with quote

Rolled: 1 maneuver, 2 ID, +4 Wind Walk = 7 maneuvers

Melee attack.
Roll: 4 melee icons, 6 ID, Sneak Attack
14 melee results total.
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diggity60503
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Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Mon Sep 09, 2013 8:32 am GMT    Post subject: Reply with quote

Save Roll:


Mudmen Reroll:

15 Saves and 4 Cantrip: Foul Water X2 on Your Army @ Your Home
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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piMaster
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Joined: 16 Jan 2005
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PostPosted: Mon Sep 09, 2013 11:34 am GMT    Post subject: Reply with quote

Both of my commons rolled a save.

Counter attack? If not then I end my turn.
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diggity60503
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Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Mon Sep 09, 2013 1:07 pm GMT    Post subject: Reply with quote

Counter Attack:


4 Poison: Trog™ Devotee, Selumari™ Follower, Vagha™ Warder
20 Melee
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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piMaster
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PostPosted: Mon Sep 09, 2013 6:45 pm GMT    Post subject: Reply with quote

Devotee: ID
Follower: melee, melee
Warder: 2 Saves

Save roll: 6 ID, 4 save icons, 4 Counter = 14 save results

Kill Bodyguard, Escort, Warder

Retreat all from the swamps.

I end my turn.


Turn Sequence: piMaster, Diggity

************************************************************************
piMaster
BUA
piMaster
DUA
piMaster
Reserve Army
piMaster
Summoning Pool
*
piMaster
piMaster
piMaster
Home Army
Diggity's Home
Frontier

piMaster's Home
Diggity
Home Army

Open Grave
Wall of Ice
Watery Double
Diggity
Diggity
*
Diggity
Reserve Army
Diggity
Summoning Pool
Diggity
DUA
Diggity
BUA
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diggity60503
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Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Wed Sep 11, 2013 10:29 pm GMT    Post subject: Reply with quote

First March: At My Home
Maneuver: Turn Terrain up to 6
Action: None

No reserve/retreat.

End My Turn...
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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piMaster
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Joined: 16 Jan 2005
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PostPosted: Thu Sep 12, 2013 7:54 am GMT    Post subject: Reply with quote

First march in reserves.
magic action.
Rolled: 3 ID, SFR logo
Cast: Breath of Life to recover Warder.

Second march at my home.
magic action
Rolled: 1 magic icon, 2 ID, Cantrip
Cast: 3x Breath of Life to recover Bodyguard.

Reserve phase:
All units at my home retreat to reserves.

I end my turn.


Turn Sequence: piMaster, Diggity

Start of Diggity's turn
************************************************************************
piMaster
BUA
piMaster
DUA
piMaster
Reserve Army
piMaster
Summoning Pool
*
piMaster
piMaster
piMaster
Home Army
Diggity's Home
Frontier

piMaster's Home
Diggity
Home Army

Watery Double (expires at end of turn)
Diggity
Diggity
*
Diggity
Reserve Army
Diggity
Summoning Pool
Diggity
DUA
Diggity
BUA
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diggity60503
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Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Fri Sep 13, 2013 7:50 pm GMT    Post subject: Reply with quote

With my mutation ability, I interpret the rule as:

I can pick up to 3 health worth of unit from your reserves to save or die and those could be three 1-health, one 3-health or 2 and 1.

If any one of those don't save, I can use the point to promote a 3-health unit (in this instance) to promote to my Crocosaur from the DUA.

Correct?
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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Dolus
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PostPosted: Fri Sep 13, 2013 8:29 pm GMT    Post subject: Reply with quote

That is my understanding of it as well. I had forgotten that your racial allowed you to promote, so I had to look that part up. Cool!
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diggity60503
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Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Sat Sep 14, 2013 2:05 am GMT    Post subject: Reply with quote

I'll target three Vagha™ Spellbinders.

If all three of your Spellbinders miss their saves, Do I get to promote a 3 to the Croc and then in turn promote a 2 to the unit swapped for the 3 and then a 1 for the 2?

I thought that I played something like that in reverse with Undead stepped damage one time.
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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Dolus
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Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Sat Sep 14, 2013 12:22 pm GMT    Post subject: Reply with quote

diggity60503 wrote:
I'll target three Vagha™™ Spellbinders.

If all three of your Spellbinders miss their saves, Do I get to promote a 3 to the Croc and then in turn promote a 2 to the unit swapped for the 3 and then a 1 for the 2?

I thought that I played something like that in reverse with Undead stepped damage one time.


The promotion all happens at once, so no. Because the rare that's promoting to a 4 isn't available for a 2 to promote to until after you've finished promoting.

The only time I can think of this being possible is with feral, since I believe each army is handled separately and not simultaneously. I'm not 100% sure on this part.
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piMaster
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PostPosted: Sat Sep 14, 2013 12:30 pm GMT    Post subject: Reply with quote

Two of the spellbinders saved, one died.
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diggity60503
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Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Sat Sep 14, 2013 10:46 pm GMT    Post subject: Reply with quote

Initial Effects: Promote Invader via Mutation to Crocosaur.

First March: At My Home
Maneuver: Turn up to 8
Action: None

End my turn.
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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piMaster
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Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

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PostPosted: Sun Sep 15, 2013 5:24 am GMT    Post subject: Reply with quote

I believe you mean turn the terrain up to seven since it was at face six at the start of your turn.


Turn Sequence: piMaster, Diggity

Start of piMaster's turn
************************************************************************
piMaster
BUA
piMaster
DUA
piMaster
Reserve Army
piMaster
Summoning Pool
*
piMaster
piMaster
piMaster
Home Army
Diggity's Home
Frontier

piMaster's Home
Diggity
Home Army
Diggity
Diggity
*
Diggity
Reserve Army
Diggity
Summoning Pool
Diggity
DUA
Diggity
BUA
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piMaster
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Location: Rockford, IL

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PostPosted: Sun Sep 15, 2013 5:30 am GMT    Post subject: Reply with quote

Start of my turn.
Magic action.
Rolled: 2 magic icons, 4 ID, 2 SFR Logos
Cast: 3x Breath of Life to recover all my dead units.

Reserve Phase:
All units move to Diggity's home.

I end my turn.



Turn Sequence: piMaster, Diggity

Start of Diggity's turn
************************************************************************
piMaster
BUA
piMaster
DUA
piMaster
Reserve Army
piMaster
Summoning Pool
*
piMaster
piMaster
piMaster
Home Army
Diggity's Home
Frontier

piMaster's Home
Diggity
Home Army
Diggity
Diggity
*
Diggity
Reserve Army
Diggity
Summoning Pool
Diggity
DUA
Diggity
BUA
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diggity60503
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Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Sun Sep 15, 2013 7:48 am GMT    Post subject: Reply with quote

Ya, sorry 7.


First March: At My Home
Maneuver:



A whopping 9.
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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piMaster
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PostPosted: Mon Sep 16, 2013 12:42 am GMT    Post subject: Reply with quote

Counter-maneuver: 2 maneuver icons + 9 ID=11 maneuver results
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diggity60503
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Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Mon Sep 16, 2013 1:33 am GMT    Post subject: Reply with quote

Action: Melee:


18 Melee and 4 Poison

4 Poison Targets an Enthraller and 2 Spellbinders
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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piMaster
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Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

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PostPosted: Mon Sep 16, 2013 6:59 am GMT    Post subject: Reply with quote

Enthraller and a spellbinder roll saves against poison, the other fails both rolls.

Save roll: 3 save icons, 8 ID, 3 Fly, SFR logo = 16 save results

Escort goes to DUA.

Counter-attack: Smite, Cantrip, Sneak Attack, 3 melee icons, 6 ID.

Resolve Cantrip: cast Rise of the Eldarim to promote Warder to Escort.
Escort rolls save Shocked

Resolve Smite: you must send four health of units to the DUA.

13 melee results coming back at you.
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