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Soliciting New Game for Another Newbie
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Mon Sep 16, 2013 9:20 am GMT    Post subject: Reply with quote

diggity60503 wrote:
We've been having some computer issues at home. He should get his next turn in tonight...


No problem. I was out of town all weekend anyways. Smile
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diggity60503
common



Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Mon Sep 16, 2013 9:25 pm GMT    Post subject: Reply with quote

• Spell and effect expiration: None
• Initial Effects Phase: None
• Dragon Attack Phase: None

• First March: At the Frontier
Maneuver: Turn down to 3 (Magic)
Action: Magic



7 Magic Icon, 5 ID Icon: Cast Palsy X2 on Your Army @ Your Home (6 Black), Summon Red Drake to Your Home (7 Red), Cast Burning Hands on Conquerer #1 @ Your Home (4 Red).

• Second March: At Your Home
Maneuver:



9 Maneuvers...do you Counter?

Action:
• Reserve Phase:
Reinforce:
Retreat:
• Spell and effect expiration:

End my turn
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Tue Sep 17, 2013 7:21 am GMT    Post subject: Reply with quote

Counter-Maneuver:
Sprite Swarm: 4 Missile
Enchanter: 2 Save
Conjurer: 2 Magic
Conjurer: 3 Magic
Evoker: 1 Melee
Eagle Knight: 4 Melee
Horseman: 1 ID

1 result. -2 from palsy and I got 0.

You win the maneuver. Up to 8, or down to 6? Wink
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reezer03
dragonfoal



Joined: 22 Aug 2013
Posts: 17
Location: Aurora,IL

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PostPosted: Wed Sep 18, 2013 9:05 pm GMT    Post subject: Reply with quote

8th Face
Action: Melee Attack


11 melee
Rakshasa's illusion on my army at frontier
• Reserve Phase: none
Reinforce: none
Retreat: none
• Spell and effect expiration:

End my turn
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reezer03
dragonfoal



Joined: 22 Aug 2013
Posts: 17
Location: Aurora,IL

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PostPosted: Wed Sep 18, 2013 9:05 pm GMT    Post subject: Reply with quote

8th Face
Action: Melee Attack


11 melee
Rakshasa's illusion on my army at frontier
• Reserve Phase: none
Reinforce: none
Retreat: none
• Spell and effect expiration:

End my turn
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Thu Sep 19, 2013 5:18 pm GMT    Post subject: Re: My turn Reply with quote

Turn 2
Turn Sequence: Dolus, Reese

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus (Wind Walk, Wall of Ice, 6xWatery Double)

Dolus
Dolus
Home Army (2x Palsy)

Reese's Home
(City)
Frontier
(Standing_Stones)
Dolus's Home
(Reese)
(Temple)
Reese
Home Army
Reese
Reese
(BH)
*
Reese
Reserve Army
Reese
Summoning Pool
Reese
DUA

Reese
BUA


I believe with the burning hands, that'll be 12 coming at me. Correct me if I'm mistaken (or if I made any mistakes on the board up to this point).

So saving against 12:
Sprite Swarm - 4 Magic
Enchanter - 3 ID
Conjurer - 2 Melee
Conjurer - 2 ID
Evoker - 1 Melee
Eagle Knight - 3 ID
Horseman - 1 ID

No cantrips. Sad
9 total, -2 from palsies for 7 total saves. So to take 5 casualties, I'll take a sprite swarm and a horseman.

No counter attack.




So another update, post-attack, but before your reserves. Again let me know if I made any mistakes.

Turn 2
Turn Sequence: Dolus, Reese

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus (Wind Walk, Wall of Ice, 6xWatery Double)

Dolus
Dolus
Home Army (2x Palsy)

Reese's Home
(City)
Frontier
(Standing_Stones)
Dolus's Home
(Reese)
(Temple)
Reese
Home Army
Reese
Reese
*
Reese
Reserve Army
Reese
Summoning Pool
Reese
DUA

Reese
BUA
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reezer03
dragonfoal



Joined: 22 Aug 2013
Posts: 17
Location: Aurora,IL

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PostPosted: Wed Sep 25, 2013 8:46 pm GMT    Post subject: Reply with quote

• Reserve Phase: none
Reinforce: none
Retreat: none
• Spell and effect expiration:

End my turn
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diggity60503
common



Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Thu Sep 26, 2013 7:38 am GMT    Post subject: Reply with quote

I'm driving him to school this morning for Student Council and he remembers that he thought he needed to roll the dragon for the start of your turn:





18 Damage...
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Thu Sep 26, 2013 7:52 am GMT    Post subject: Reply with quote

Now that wasn't nice... :/
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diggity60503
common



Joined: 09 May 2013
Posts: 369
Location: Aurora, Illinois

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PostPosted: Thu Sep 26, 2013 9:01 am GMT    Post subject: Reply with quote

Admittedly, after my son's soccer team gets it handed to them this afternoon, he'll love his dragon even more.

Twisted Evil
_________________
465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Thu Sep 26, 2013 9:53 am GMT    Post subject: Reply with quote

• Spell and effect expiration: wall of ice and wind walk expire
• Initial Effects Phase: None
• Dragon Attack Phase: 18 damage
Combo roll:

Enchanter: 2 Save
Conjurer: 3 Magic
Conjurer: 2 Maneuver
Evoker: 1 Maneuver
Eagle Knight: 3 ID

Maneuvers count as saves, so 8 saves. Minus the two palsies makes for 6 saves. 12 damage goes through. That eliminates the entire army.

• First March: At your home
Maneuver: up to 8 (City)
Action: Magic

Gryphon: 4 Melee
Eagle Knight: 4 Melee
Eagle Knight: 3 ID
Knight: 2 Melee
Knight: 3 Melee
Enchanter: 4 Cantrip
Enchanter: 4 Magic

11 magic
9 for breath of life on an enchanter.
2 for watery double on this army.

• Second March: none
• Reserve Phase: none
• Spell and effect expiration: 6 watery doubles expire

End my turn
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Thu Sep 26, 2013 9:56 am GMT    Post subject: Re: My turn Reply with quote

Turn 3
Turn Sequence: Dolus, Reese

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus (Watery Double)

Dolus
Dolus
Home Army
Reese's Home
(Dolus) (City)
Frontier
(Standing_Stones)
Dolus's Home
(Reese)
(Temple)
Reese
Home Army
Reese
Reese
*
Reese
Reserve Army
Reese
Summoning Pool
Reese
DUA

Reese
BUA




Now i just gotta hope the dragon hits you just as hard.
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reezer03
dragonfoal



Joined: 22 Aug 2013
Posts: 17
Location: Aurora,IL

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PostPosted: Fri Sep 27, 2013 9:29 pm GMT    Post subject: Reply with quote

• Spell and effect expiration: palsy x2
• Initial Effects Phase: None
• Dragon Attack Phase:
Combo Roll:
15 melee 3 missle
enough to kill it

• First March: At the frontier
Maneuver:down to 2
Action: Magic



Reezer's Dad here. Admittedly, I did not see him use DDI for the Dragon Resolution rolls, I swear on my collection of DD that the Magic roll here is legit...WOW!

19 Magic Red or Black: 9x ashes to ashes on sprite swarm, eagle knight and conjurer
1 magic left over

Second March: At Your Home
Maneuver : Keep at 8
Action : Magic



0 Magic

• Reserve Phase: none
• Spell and effect expiration: none

End my turn
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Sun Sep 29, 2013 10:45 pm GMT    Post subject: Reply with quote

• Spell and effect expiration: none
• Initial Effects Phase: City brings back an evoker.
• Dragon Attack Phase: none
• First March: At your home
Maneuver: none
Action: Magic
Gryphon: 4 Melee
Eagle Knight: 3 ID
Eagle Knight: 3 Fly
Knight: 2 Melee
Knight: 2 Melee
Enchanter: 4 Cantrip
Enchanter: 3 Melee
Enchanter: 4 Magic
Evoker: 1 Melee

11 magic
9 for 3x breath of life, bringing back my conjurer and horseman.
2 for watery double.

• Second March: none
• Reserve Phase: none
• Spell and effect expiration: watery double expires

End my turn



~~~
Map update pending...
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Sun Sep 29, 2013 10:47 pm GMT    Post subject: Re: My turn Reply with quote

Turn 4
Turn Sequence: Dolus, Reese

************************************************************************
Dolus
BUA

Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus (Watery Double)

Dolus
Dolus
Home Army
Reese's Home
(Dolus) (City)
Frontier
(Standing_Stones)
Dolus's Home
(Reese)
(Temple)
Reese
Home Army
Reese
Reese
*
Reese
Reserve Army
Reese
Summoning Pool
Reese
DUA

Reese
BUA
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reezer03
dragonfoal



Joined: 22 Aug 2013
Posts: 17
Location: Aurora,IL

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PostPosted: Wed Oct 09, 2013 5:24 pm GMT    Post subject: Reply with quote

Spell and effect expiration: none
• Initial Effects Phase: none
• Dragon Attack Phase: none
• First March: At the frontier
Maneuver: none
Action: Magic



14 magic
Illusion on your home my army
red and black dragons at my home

• Second March: at your home
Maneuver : Keep at 8
Action : Magic


• Reserve Phase: none
• Spell and effect expiration: 2x palsy

End my turn
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Wed Oct 09, 2013 5:37 pm GMT    Post subject: Reply with quote

Spell and effect expiration: none
• Initial Effects Phase: none
• Dragon Attack Phase: none
• First March: At your home
Maneuver: none
Action: Magic

Gryphon: 4 Ferry
Eagle Knight: 3 Missile
Eagle Knight: 3 Missile
Knight: 2 Melee
Knight: 2 Save
Enchanter: 4 Cantrip
Enchanter: 3 Magic
Enchanter: 3 Melee
Evoker: 1 Melee

I can't seem to roll magic.
7 results
Summon one blue dragon to the frontier terrain.

• Second March: none
• Reserve Phase: none
• Spell and effect expiration: watery double expires

End my turn


Dragon Phase on your turn, my dragon rolls:
Blue Wyrm: 6 Claw

Nothing too threatening.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Wed Oct 09, 2013 5:39 pm GMT    Post subject: Re: My turn Reply with quote

Turn 5
Turn Sequence: Dolus, Reese

************************************************************************
Dolus
BUA

Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool

*
Dolus

Dolus
Dolus
Home Army
Reese's Home
(Dolus)
(City)
Frontier

(Standing_Stones)
Dolus's Home
(Reese) (Temple)
Reese
Home Army
Reese
Reese
*
Reese
Reserve Army
Reese
Summoning Pool
Reese
DUA

Reese
BUA


Last edited by Dolus on Wed Oct 09, 2013 6:27 pm GMT; edited 1 time in total
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reezer03
dragonfoal



Joined: 22 Aug 2013
Posts: 17
Location: Aurora,IL

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PostPosted: Wed Oct 09, 2013 6:22 pm GMT    Post subject: Reply with quote

sorry i think you put the dragons at my home
dragon roll:



red takes 6 damage black takes 5 damage red flies away black is left at your home

frontier rolls saves:


take one damage 1 adept dies
with cantrip bring back spider rider with spark of life

Spell and effect expiration: none
• Initial Effects Phase: none
• Dragon Attack Phase: none
• First March: At frontier
Maneuver: none
Action: Magic


15 magic
7 magic for red drake at frontier
8 magic 4x palsies at my home
• Second March: magic
maneuver: none
action:at your home


• Reserve Phase: none
• Spell and effect expiration: none

End my turn
i think that is it
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1231
Location: San Diego, CA

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PostPosted: Wed Oct 09, 2013 6:32 pm GMT    Post subject: Reply with quote

Sorry, I misread your post. That was my mistake.

So we should've rolled them on the start of my turn, since I had units there, and not on your turn at all, since you do not have units at that terrain.

I'll leave it up to you how we want to fix this. The dragons should've attacked each other on my turn and I would've rolled against them in the dragon attack phase. But we could pretend that roll was at the start of my turn and not yours, and I rolled horribly to be unable to kill the second dragon, and stay at where we are now. End of your turn start of my next turn. Let me know if you want to continue with how we are now, or if you want us to roll the game back a full turn.

Also, when you rolled to save against the blue dragon, you have to spend your cantrips before you take casualties. So you can't revive the spider rider because he hadn't died, yet.
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