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Cliff Vs Doug - Single Race Constructed 30 HP
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cliffwiggs
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PostPosted: Thu Feb 19, 2015 9:57 am GMT    Post subject: Reply with quote

ok, to get caught up here.

my save against 3 missile damage with my remaining 25 runners.
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save

way more than 3 saves.

so that completes your turn. Here is how I think the board looks prior to the beginning of my next turn.

Beginning of Cliffs Turn


*****************************************************************************

Cliff
BUA

Cliff
DUA

Cliff
Reserve Army

Cliff
Summoning Pool



Cliff
Horde

Cliff
Campaign

Cliff
Home Army






Doug's Home
Standing Stones

Proposed Frontier
Temple

Cliff's Home
Tower

Captured by Doug

Doug
Home Army
Doug
Campaign

Doug
Horde
2 stoneskins



Doug
Summoning Pool

Doug
Reserve Army
Doug
DUA

Doug
BUA




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cliffwiggs
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PostPosted: Thu Feb 19, 2015 10:01 am GMT    Post subject: Reply with quote

and here is my next turn . will look a lot like the last turn. I'm risking the game here, but I am left with only one real choice.

First and only March at my home.

Maneuver attempt

Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save

16 maneuvers.

if I win, turn it down to 7

either way, no action.

no reserves.


EOT.
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DiverDoug1978
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PostPosted: Mon Feb 23, 2015 8:14 am GMT    Post subject: Reply with quote

Doug's Counter Maneuver

Behemoth - 4 Trample
Mammoth Rider - 3 Trample
Wizard - 3 ID
Marksman - 2 ID
Footman - 1 Melee
Pony Rider - 1 Melee
Theugist - 1 Save

12 Maneuvers Doubled to 24 (8th Face) Cliff's Home Terrain Remains in Doug's Control

Doug's Turn

First March - Frontier Army

Maneuver at Frontier - Turn Up to 7th Face

No Action

Second March - Cliff's Home Terrain

No Maneuver Attempt

Melee Attack on Cliff's Home Army

Behemoth - 4 Bash
Mammoth Rider - 3 ID
Wizard - 3 Save
Marksman - 3 Missile
Footman - 1 Melee
Pony Rider - 1 ID
Theugist - 2 Magic

5 Melee Attack Results
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cliffwiggs
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PostPosted: Mon Feb 23, 2015 10:43 am GMT    Post subject: Reply with quote

That was a very nice counter maneuver roll. Can you do it again?

Save against 5...
unner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save

Many more than 5.

I won't bother updating the board, the only thing that changed was the frontier.

So Cliff's (hopefully not last) turn.

Attempt to maneuver down to 7(again)
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save

16 (again)

If I win or lose, no action and no reserves.
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DiverDoug1978
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PostPosted: Thu Feb 26, 2015 6:18 pm GMT    Post subject: Reply with quote

Counter Maneuver

Behemoth - 4 Trample
Mammoth Rider - 3 ID
Wizard - 4 Magic
Marksman - 3 Melee
Footman - 1 Melee
Pony Rider - 1 Melee
Theugist - 2 Magic

Fail!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

14 Maneuvers Sad
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DiverDoug1978
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PostPosted: Thu Feb 26, 2015 6:23 pm GMT    Post subject: Reply with quote

First March

Maneuver Attempt at Cliff's Home

Behemoth - 4 ID
Mammoth Rider - 3 Trample
Wizard - 4 Cantrip
Marksman - 2 Save
Footman - 1 Save
Pony Rider - 1 Melee
Theugist - 1 ID

8 Maneuvers

Cliff's Counter Maneuver???
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cliffwiggs
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PostPosted: Fri Feb 27, 2015 8:47 am GMT    Post subject: Reply with quote

that was close. you needed two maneuvers [doubled to 4] to win (just one [doubled] would've tied)

So the terrain is at a 7.

You are trying to turn it back up so my counter there is:
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save

13 maneuvers.

it stays at a 7.

taking an action before your second march?
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cliffwiggs
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PostPosted: Fri Feb 27, 2015 8:52 am GMT    Post subject: Reply with quote

here is what the board currently looks like in the middle of your turn.


*****************************************************************************

Cliff
BUA

Cliff
DUA

Cliff
Reserve Army

Cliff
Summoning Pool



Cliff
Horde

Cliff
Campaign

Cliff
Home Army






Doug's Home
Standing Stones

Frontier
Temple

Cliff's Home
Tower


Doug
Home Army
Doug
Campaign

Doug
Horde



Doug
Summoning Pool

Doug
Reserve Army
Doug
DUA

Doug
BUA




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DiverDoug1978
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PostPosted: Fri Feb 27, 2015 9:22 am GMT    Post subject: Reply with quote

Yes Sir!!!

First March

Action - Melee Attack at Cliff's Home

Behemoth - 4 Roar
Mammoth Rider - 3 ID
Wizard - 4 Cantrip
Marksman - 2 ID
Footman - 2 Melee
Pony Rider - 1 Maneuver
Theugist - 2 Magic

4 Flee to Reserves From Roar

5 Melee Results

Second March Frontier Army Maneuver Terrain to 8th Face

No Action

Reserve Phase

No Reinforcement

Retreat all units from frontier except Single Marksman
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cliffwiggs
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PostPosted: Fri Feb 27, 2015 9:41 am GMT    Post subject: Reply with quote

sometimes you do things and I wonder if you are doing them accidentally or really thinking ahead... remind me to mention a few things once this game is over.

So 4 goto reserves, leaving 21 behind to save against 5.
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save

6 saves

Let me update the board and take my totally unexpected turn.
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DiverDoug1978
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PostPosted: Fri Feb 27, 2015 9:45 am GMT    Post subject: Reply with quote

Im sure its accidental. Im thinking through what I think you're gonna do and i what i need to do to win.

Obviously my grasp of the strategies are weak at this point!!

Ha!!
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cliffwiggs
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PostPosted: Fri Feb 27, 2015 9:48 am GMT    Post subject: Reply with quote

btw you said you are leaving a 'marksman' behind at the frontier but you only have one marksman and he is in your horde?

did I miss a move or did you swap him from one army to the other? or did you mean the crossbowman?

the marksman was part of the melee attack I just saved.

but I want to confirm which you meant before I start my turn.
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Last edited by cliffwiggs on Fri Feb 27, 2015 9:52 am GMT; edited 1 time in total
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cliffwiggs
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PostPosted: Fri Feb 27, 2015 9:51 am GMT    Post subject: Reply with quote

Beginning of Cliff's turn


*****************************************************************************

Cliff
BUA

Cliff
DUA

Cliff
Reserve Army

Cliff
Summoning Pool



Cliff
Horde

Cliff
Campaign

Cliff
Home Army






Doug's Home
Standing Stones

Frontier
Temple

Captured by Doug
Cliff's Home
Tower


Doug
Home Army
Doug
Campaign

Doug
Horde



Doug
Summoning Pool

Doug
Reserve Army

Doug
DUA

Doug
BUA




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Last edited by cliffwiggs on Fri Feb 27, 2015 10:32 am GMT; edited 1 time in total
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DiverDoug1978
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PostPosted: Fri Feb 27, 2015 10:08 am GMT    Post subject: Reply with quote

Sorry I meant the crossbowman. I get the two confused!!
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cliffwiggs
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PostPosted: Fri Feb 27, 2015 10:36 am GMT    Post subject: Reply with quote

ok, so I'm going to take two marches (thank you for that)

First march - Amazons in reserves don't cast magic. they can target their home or frontier with a missile attack.
So I'm going to use my reserves to targer your lone crossbowman with a missile attack.
Runner - 1 ID
Runner - 2 Maneuver
Runner - 1 Save
Runner - 1 Save

1 missile damage, so save or die. If it dies, the terrain immediately drops to a 7.

Second March - at my home. Maneuver attempt.
Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save

12 manuevers.

I'll wait until your counter to finish Wink
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DiverDoug1978
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PostPosted: Fri Feb 27, 2015 10:42 am GMT    Post subject: Reply with quote

To Save

Crossbowman - 1 ID

Yay!!!
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cliffwiggs
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PostPosted: Fri Feb 27, 2015 10:54 am GMT    Post subject: Reply with quote

nice save. and the counter maneuver?
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DiverDoug1978
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PostPosted: Fri Feb 27, 2015 11:14 am GMT    Post subject: Reply with quote

Counter Maneuver

Behemoth - 4 Bash
Mammoth Rider - 3 ID
Wizard - 3 ID
Marksman - 3 Missile
Footman - 1 Melee
Pony Rider - 1 Save
Theugist - 1 Save

6 maneuvers - FAIL!!!!
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cliffwiggs
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PostPosted: Fri Feb 27, 2015 12:41 pm GMT    Post subject: Reply with quote

Finally!

This is a common gimmick army, I didn't know if I would make it happen. I original choose it to teach modification order. subtract, divide, multiple, add, racial abilitys[convert/count as]


I capture the 8th face and declare a missile attack against your army at my home. since I captured the 8th face, I get to pick any action. You can only melee.

Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save

That is 2 ID (which are missile) and 2 Missile (which are missile) and 15 maneuvers.

I wasn't rolling for maneuvers, but when you roll all dice roll what they roll and usually you only care about one thing.

The maneuvers get to double because of my 8th face ability - double saves and double maneuvers. This always happens, even if I don't normally care about the maneuver results.
So the 15 becomes 30.

NOW, my racial ability as amazons at an flatland. maneuvers count as missile.

So that is a total of 34 missile damage for you to save against.

Just to avoid someone claiming that I 'turtled' and put everyone at one terrain,
I will reinforce my 4 units from reserves to the frontier

EOT

btw - magic can help beat this type of army by reducing maneuvers via things like rock2mud and ashstorm. or just keeping it out of a missile face.
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DiverDoug1978
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PostPosted: Fri Feb 27, 2015 1:59 pm GMT    Post subject: Reply with quote

Wow!!!

Ok Roll for Saves

Behemoth - 4 Bash
Mammoth Rider - 3 ID
Wizard - 2 Melee
Marksman - 2 Missile
Footman - 2 Melee
Pony Rider - 1 ID
Theugist - 2 Magic

8 Saves

was never gonna be enough.....

So my whole horde army is dead....... RIP
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