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Aravynn vs. Chris part II
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chrisbogert
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Joined: 29 Nov 2012
Posts: 439
Location: Amagasaki city (near Osaka)

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PostPosted: Wed Dec 30, 2015 5:40 am GMT    Post subject: Aravynn vs. Chris part II Reply with quote

Okay. Here is my army

1 Black Sorcerer
2 Black Enthraller
1 Dragonlord
2 Black Spellbinder
1 Black Dragon Staff
1 Black Dragonzealot
1 Black Disciple
1 Black Bodyguard
2 Black Devotee
2 Black Racer
1 Black Follower

Swampland Standing Stones
Swampland City

Summoning Pool
1 Black Wyrm
1 Black Drake
1 Black Dragonsteed
1 Black Dragonkin Champion
1 Black Dragonspy
1 Black Dragonsentry
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chrisbogert
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Joined: 29 Nov 2012
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Location: Amagasaki city (near Osaka)

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PostPosted: Wed Dec 30, 2015 8:52 am GMT    Post subject: Reply with quote

Here is my setup:

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn
Reserve Army
Aravynn
Summoning Pool
*
Aravynn
Aravynn
Aravynn
Home Army
Chris's Home
Frontier
Aravynn's Home
Chris
Home Army
Chris
Chris
*
Chris
Reserve Army
Chris
Summoning Pool
Chris
DUA
Chris
BUA

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Aravynn
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Joined: 27 Apr 2015
Posts: 271
Location: Winnipeg

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PostPosted: Wed Dec 30, 2015 8:53 am GMT    Post subject: Reply with quote

It's going to be interesting seeing an eldarim army in play.

Here is my setup:
Home Army: Wasteland City
1x Assailer (frostwings)

Campaign Army: Wasteland Tower
1x unicorn (treefolk)
1x troll (goblin)
1x beholder (lava elves)
2x ambusher (goblin)

Horde Army:
2x mammoth rider (dwarves)
2x Dragonne Knight(scalders)
1x horsemen (coral Elf)
2x Dispatcher (frostwings)

Edit: forgot the summoning pool:
1x red drake
1x green drake
...........

No Worries about new years, have a fun one!
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chrisbogert
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Joined: 29 Nov 2012
Posts: 439
Location: Amagasaki city (near Osaka)

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PostPosted: Wed Dec 30, 2015 8:58 am GMT    Post subject: Reply with quote

Is that correct?

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn
Reserve Army
Aravynn
Summoning Pool
*
Aravynn
Aravynn
Aravynn
Home Army
Chris's Home
Frontier
Aravynn's Home
Chris
Home Army
Chris
Chris
*
Chris
Reserve Army
Chris
Summoning Pool
Chris
DUA
Chris
BUA

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Aravynn
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Joined: 27 Apr 2015
Posts: 271
Location: Winnipeg

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PostPosted: Wed Dec 30, 2015 9:03 am GMT    Post subject: Reply with quote

This may be the most mismatched army I have ever played, but looks correct.

Horde Roll:
Horseman - 1 Missile
Mammoth Rider - 4 Melee
Mammoth Rider - 3 Save
Dragonne Knight - 4 Fly
Dragonne Knight - 2 Maneuver
Dispatcher - 4 Missile
Dispatcher - 3 Missile

So... 6.
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chrisbogert
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Joined: 29 Nov 2012
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Location: Amagasaki city (near Osaka)

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PostPosted: Wed Dec 30, 2015 9:51 am GMT    Post subject: Reply with quote

I rolled:
Dragonzeolot 4
Bodyguard 3
Racer 1
Total = 8

I choose to go first.

Let the rolling of the terrains commence.

Rolled 7, which goes down to 6
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Aravynn
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Joined: 27 Apr 2015
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Location: Winnipeg

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PostPosted: Wed Dec 30, 2015 10:00 am GMT    Post subject: Reply with quote

I'll select my terrain,
Home terrain: Wasteland City - 2 Missile
Frontier Terrain: Wasteland Tower - 1 Magic

much lower than last time...
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chrisbogert
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Location: Amagasaki city (near Osaka)

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PostPosted: Wed Dec 30, 2015 10:22 am GMT    Post subject: Reply with quote

Oh, that should make things interesting.

First March: At your home terrain
Maneuver roll:
4, 2, 2 = 8

Don't think you can beat that with 1 dude.
I will maneuver down to 1 magic

Then magic action with them:
SFR icon = 2
.. total = 2
I will cast nothing.

Second March: at my home terrain
Maneuver roll: ID 4, ID 1
Total = 5
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Aravynn
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Joined: 27 Apr 2015
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PostPosted: Wed Dec 30, 2015 3:54 pm GMT    Post subject: Reply with quote

Counter Maneuver:
Horseman - 1 Missile
Mammoth Rider - 4 Melee
Mammoth Rider - 3 Melee
Dragonne Knight - 4 Fly
Dragonne Knight - 4 Fly
Dispatcher - 4 Missile
Dispatcher - 2 Fly

so 10.
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chrisbogert
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PostPosted: Wed Dec 30, 2015 8:54 pm GMT    Post subject: Reply with quote

Ok, well, I will then retreat with all those guys and the fellow at the frontier.

EOT

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn
Reserve Army
Aravynn
Summoning Pool
*
Aravynn
Aravynn
Aravynn
Home Army
Chris's Home
Frontier
Aravynn's Home
Chris
Home Army
Chris
Chris
*
Chris
Reserve Army
Chris
Summoning Pool
Chris
DUA
Chris
BUA

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Aravynn
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Joined: 27 Apr 2015
Posts: 271
Location: Winnipeg

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PostPosted: Thu Dec 31, 2015 9:03 am GMT    Post subject: Reply with quote

alright...
first march: your home: maneuver up to 7.

second march: frontier:
Maneuver up to 2:

Missile action to your horde army.
Troll - 4 ID
Ambusher - 2 Save
Ambusher - 2 Missile
Beholder - 4 Magic
Unicorn - 4 Trample

so 6 total to save against.

reserve movement:
unicorn and troll to reserve.

2x dispatcher, 2x mammoth rider, 1x horseman to reserve.

1x assailer to reserve.
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chrisbogert
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Location: Amagasaki city (near Osaka)

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PostPosted: Thu Dec 31, 2015 10:36 pm GMT    Post subject: Reply with quote

Save roll:
4 fly, 3 defense, 2 defense, 2 icon, 2 icon
Total = 13

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn
Reserve Army
Aravynn
Summoning Pool
*
Aravynn
Aravynn
Aravynn
Home Army
Chris's Home
Frontier
Aravynn's Home
Chris
Home Army
Chris
Chris
*
Chris
Reserve Army
Chris
Summoning Pool
Chris
DUA
Chris
BUA

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chrisbogert
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Joined: 29 Nov 2012
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PostPosted: Thu Dec 31, 2015 10:41 pm GMT    Post subject: Reply with quote

First March: magic action from your home terrain
........
total = 0

and move all reserve to your home terrain.

EOT

Not the most productive turn...

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn
Reserve Army
Aravynn
Summoning Pool
*
Aravynn
Aravynn
Aravynn
Home Army
Chris's Home
Frontier
Aravynn's Home
Chris
Home Army
Chris
Chris
*
Chris
Reserve Army
Chris
Summoning Pool
Chris
DUA
Chris
BUA

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Aravynn
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Joined: 27 Apr 2015
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Location: Winnipeg

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PostPosted: Fri Jan 01, 2016 8:59 am GMT    Post subject: Reply with quote

Just 1 change you missed, the assailer at my home should be in reserve.

I suspect my turn may be a fast one.

march 1: your home:
maneuver to 8th face.

no march 2.

reserve: unicorn to your home.

all the rest to frontier.

EOT.
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chrisbogert
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PostPosted: Fri Jan 01, 2016 9:51 am GMT    Post subject: Reply with quote

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn
Reserve Army
Aravynn
Summoning Pool
*
Aravynn
Aravynn
Aravynn
Home Army
Chris's Home
Frontier
Aravynn's Home
Chris
Home Army
Chris
Chris
*
Chris
Reserve Army
Chris
Summoning Pool
Chris
DUA
Chris
BUA

_________________
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chrisbogert
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Joined: 29 Nov 2012
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Location: Amagasaki city (near Osaka)

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PostPosted: Fri Jan 01, 2016 10:11 am GMT    Post subject: Reply with quote

Alright, lets see what my motley group of outcasts can do.

First march:
magic roll: ID 4, 3 magic icon, 2 magic icon, 1 ID
Total = 10

First= Deadlands: cost 4 terrain gains black element until changed.

That would then double ID rolls for black
So with the 4 ID Dragonlord and 1 ID double, so 10 remains + the other remaining 1 = 11

then cast summon elemental dragon (cost 7) and send it to my home terrain. I will send the black wyrm (probably should have cast another spell, but love the dragons too much)

then with the 4 remaining Finger of Death on Horseman. 1 point of damage no save possible.

EOT

Dragon roll: tail 3 damage, roll again
tail again 3, roll again
... another tail 3 roll again
and claw 6
Total 15
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chrisbogert
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Joined: 29 Nov 2012
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Location: Amagasaki city (near Osaka)

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PostPosted: Fri Jan 01, 2016 10:12 am GMT    Post subject: Reply with quote

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn
Reserve Army
Aravynn
Summoning Pool
*
Aravynn
Aravynn
Aravynn
Home Army
Chris's Home

Frontier
Aravynn's Home
Deadlands = black element
Chris
Home Army
Chris
Chris
*
Chris
Reserve Army
Chris
Summoning Pool
Chris
DUA
Chris
BUA

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chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9002
Location: Evanston, IL

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PostPosted: Fri Jan 01, 2016 10:26 am GMT    Post subject: Reply with quote

chrisbogert wrote:
First= Deadlands: cost 4 terrain gains black element until changed.

That would then double ID rolls for black
So with the 4 ID Dragonlord and 1 ID double, so 10 remains + the other remaining 1 = 11


Nope! The Deadlands has to be in place before your magic action in order to use it to double black. Here's the sequence:

  1. Roll the dice.
  2. Reroll due to any rerolling effects.
  3. Apply any effects that subtract.
  4. Apply any effects that divide.
  5. Apply any effects that double.
  6. Racial/conversion.
  7. Apply any effects that add.
  8. {special} Cast Spirit Furnace.
  9. Count up your remaining spell points.
  10. Announce the spells you will cast.
  11. Cast your spells in any order.

Note that the last step is casting the spells, and the 5th step is when you double. Since there are no dead to double from, and Deadlands is not in place, you cannot double any black IDs this turn.
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My collection is 21,500 Dragon Dice™, 20,000 Daemon Dice™, and others (too many to count).
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chrisbogert
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Joined: 29 Nov 2012
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PostPosted: Fri Jan 01, 2016 10:33 am GMT    Post subject: Reply with quote

oh ok, I wasn't quite sure on that. Thanks for jumping in.

Then Deadlands, and open grave.

.. that was a good dragon roll though.

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn
Reserve Army
Aravynn
Summoning Pool
*
Aravynn
Aravynn
Aravynn
Home Army
Chris's Home
Frontier
Aravynn's Home
Deadlands = black element
Chris
Home Army
Chris
Chris
open grave
*
Chris
Reserve Army
Chris
Summoning Pool
Chris
DUA
Chris
BUA

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Aravynn
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Joined: 27 Apr 2015
Posts: 271
Location: Winnipeg

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PostPosted: Fri Jan 01, 2016 12:00 pm GMT    Post subject: Reply with quote

Whew! no dragon roll! Laughing

Well then,

march 1: frontier terrain:

maneuver up to 3.

Missile attack at your horde:

Horseman - 1 Missile
Mammoth Rider - 3 ID
Mammoth Rider - 3 Trample
Troll - 4 Melee
Ambusher - 2 ID
Ambusher - 2 Missile
Beholder - 4 Confuse
Assailer - 3 Missile
Dispatcher - 2 Save
Dispatcher - 1 Melee

So: 11 Missile, plus confuse.


Confuse: Delayed Special (melee attack or missile action) - During a melee attack or missile action, after the defending army rolls for saves but before they apply any unique or special resolution SAIs, choose up to four health-worth of units in the defending army and force them to roll again. Selected units ignore their original roll and apply the new roll instead.

So you'll need to place up all your units rolls, so I can choose the 4 health.

remainder of turn after this! Mr. Green [/b][/i]
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