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Danilo vs Aravynn Game 2
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danilo
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Joined: 26 Jan 2010
Posts: 487

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PostPosted: Wed Apr 13, 2016 6:26 am GMT    Post subject: Reply with quote

save roll

-Medallions
TSR LOGO
TSR LOGO
-Monsters
rise from the ashes
fly
fly
cantrip
rise from the ashes
seize
-6-siders
2 x maneuver
1 x magic
1 x ID

with the 4 cantrip I'll cast burning hands on one of my fireshadows

rise from the ashes + fly + fly + rise from the ashes + 1 ID = 17 save

1 1-health 6-sider die.

---

counter attack

- Medallions
TSR LOGO
Sortie
- Monsters
ID
Seize
counter
fly
fly
rise from the ashes
- 6-siders
2xmanuever
2xmanuever

TSR LOGO gets back the dead 1-health mage which rolls:

1xmagic

so
Sortie + Monster's ID + counter

for a total of 12 melee damage for you to save from
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Wed Apr 13, 2016 6:37 am GMT    Post subject: Reply with quote

Troll - 4 Regenerate
Troll - 4 Save
Troll - 4 Melee
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Save
Wolf-folk - 3 Save
Fox-folk - 2 ID
Fox-folk - 3 Maneuver
Fox-folk - 3 Melee
Fox-folk - 2 Save
Hound-folk - 1 Maneuver

So 4 regenerate brings back the 3 hound folk: Rolling:
Hound-folk - 1 ID
Hound-folk - 1 Save
Hound-folk - 1 Maneuver

Total saves: 16 x 2 = 32 total.

Reserve action: move 2 hound-folk to reserve.

EOT
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danilo
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Joined: 26 Jan 2010
Posts: 487

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PostPosted: Wed Apr 13, 2016 6:51 am GMT    Post subject: Reply with quote

OK first march @home maneuver attempt:

- Medallions:
TSR LOGO
flurry

- Monsters:
fly
create firemiinions
melee
melee
seize
seize

- 6-siders
2xmaneuver
2xID
1xmagic

total 4 + 4 + 2 + 2 = 12
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Wed Apr 13, 2016 7:47 am GMT    Post subject: Reply with quote

Counter-maneuver:
Troll - 4 ID
Troll - 4 Regenerate
Troll - 4 Maneuver
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Melee
Fox-folk - 3 Maneuver
Fox-folk - 3 Maneuver
Fox-folk - 2 Melee
Fox-folk - 2 Melee
Hound-folk - 1 Melee
Hound-folk - 1 Maneuver

21 x 2... 42. Shocked
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danilo
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Joined: 26 Jan 2010
Posts: 487

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PostPosted: Wed Apr 13, 2016 7:57 am GMT    Post subject: Reply with quote

nice

reserve:

fireshadows + 1 medallions + 2 1-health mage fly to frontier

the others fly to your home

EOT
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Wed Apr 13, 2016 4:41 pm GMT    Post subject: Reply with quote

Turn Sequence: Aravynn, Danilo

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn�Reserve Army� Aravynn�Summoning Pool�
*
Aravynn� Aravynn
Aravynn
Home Army
Danilo's Home� Frontier� Aravynn's Home�
Danilo
Home Army
Danilo� Danilo�
*
Danilo
Reserve Army
Danilo�Summoning Pool� Danilo
DUA
Danilo
BUA
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Wed Apr 13, 2016 7:31 pm GMT    Post subject: Reply with quote

First March: horde army: Magic at frontier

Troll - 4 Regenerate
Troll - 4 Regenerate
Troll - 4 Maneuver
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Save
Fox-folk - 3 Maneuver
Fox-folk - 3 Maneuver
Fox-folk - 2 Melee
Fox-folk - 2 Save
Hound-folk - 1 ID
Hound-folk - 1 Save

Hrm... a whopping 1, 2 with doubling.

Reserve action: Move 2 trolls, 4 wolf folk and 2 hound folk to reserve.

EOT.
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Wed Apr 13, 2016 7:31 pm GMT    Post subject: Reply with quote

Turn Sequence: Aravynn, Danilo

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn�Reserve Army� Aravynn�Summoning Pool�
*
Aravynn� Aravynn
Aravynn
Home Army
Danilo's Home� Frontier� Aravynn's Home�
Danilo
Home Army
Danilo� Danilo�
*
Danilo
Reserve Army
Danilo�Summoning Pool� Danilo
DUA
Danilo
BUA
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danilo
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Joined: 26 Jan 2010
Posts: 487

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PostPosted: Thu Apr 14, 2016 12:20 am GMT    Post subject: Reply with quote

First march at frontier: magic action

- Medallion
TSR Logo
- Monsters
fly
counter
create fireminions
- 6-siders
1 id
1 magic


2 x magic drain on my home terrain

Magic Drain Cost: 3 - Target any terrain. Until the beginning of
your next turn, subtract two magic results at the target terrain.
Multiple castings increase the effect or target another terrain.



Second march @ your home, unopposed maneuver up to 5

EOT
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Thu Apr 14, 2016 5:52 am GMT    Post subject: Reply with quote

Magic Drain is a Frostwing spell... Do you want to pick a different one?
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danilo
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Joined: 26 Jan 2010
Posts: 487

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PostPosted: Thu Apr 14, 2016 7:39 am GMT    Post subject: Reply with quote

It's also a black magic spell... what was I looking at...?

so, I'd change them to :

Dancing lights on your army at my home


Dancing Lights Cost: 6 - Target any enemy army. Until the
beginning of your next turn, halve the target army’s missile and
magic results. Multiple castings target multiple armies.
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Thu Apr 14, 2016 7:52 am GMT    Post subject: Reply with quote

Right

My turn is really easy.

No Marches.

Reserve, Move all units from reserve to my home.

EOT
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danilo
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Joined: 26 Jan 2010
Posts: 487

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PostPosted: Fri Apr 15, 2016 8:55 am GMT    Post subject: Reply with quote

First march @frontier,
magic roll:


-MEdallion
TSR LOGO
-Monsters:
create fireminions
smite
smite
- 6-siders:
1 x magic
2 x maneuver


total 5 magic

flashfire on my army @ your home

Hailstorm on your army @ your home


you should roll for save, meanwhile second march, maneuver attempt at your home


- Medallion
flurry
- Monsters
fly
fly
fly
- 6 sider
ID

total 4+ 4 + 4 + 2 = 14





Flashfire Cost: 3 - Target any army. Until the beginning of your
next turn, during any army non-maneuver roll, any one unit in the
target army whose last roll result has not been finalized may be
rolled again. The selected unit ignores its last roll result and
applies the new roll result instead. Multiple castings increase the
effect or target another army. Note: this takes affect at the same
time as other rerolling effects (i.e. “Instant” SAIs or group
monster IDs).

Hailstorm Cost: 2 - Target any enemy army. Immediately inflict
one point of damage to the target army, which may roll to save.
Multiple castings increase the effect or target another army.
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Fri Apr 15, 2016 9:12 am GMT    Post subject: Reply with quote

Save roll vs. 1:
Troll - 4 Regenerate
Troll - 4 Smite
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Hound-folk - 2 Melee
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver

Plenty of saves.

Maneuver:
Troll - 4 Smite
Troll - 4 Melee
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 3 Melee
Wolf-folk - 4 Maneuver
Hound-folk - 1 ID
Hound-folk - 1 Save
Hound-folk - 1 Save
Hound-folk - 1 Save

So... 11. You got that one.
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danilo
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Joined: 26 Jan 2010
Posts: 487

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PostPosted: Fri Apr 15, 2016 9:18 am GMT    Post subject: Reply with quote

maneuver sends up the terrain.



EOT
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Fri Apr 15, 2016 9:33 am GMT    Post subject: Reply with quote

First march: my home:

No Maneuver: Melee attack!
Troll - 4 Smite
Troll - 4 Regenerate
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Hound-folk - 2 Melee
Hound-folk - 1 Melee
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver

reroll rends:
Wolf-folk - 3 ID
Wolf-folk - 3 Melee

So 4 smite, 20 damage.
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danilo
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Joined: 26 Jan 2010
Posts: 487

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PostPosted: Fri Apr 15, 2016 9:43 am GMT    Post subject: Reply with quote

the smite takes one phoenix which rolls for Rise from the ashes:

save

it's dead.

now the save roll:

- Medallion
flurry
- monsters:
fly
save
- 6-sider
2x maneuver

14 saves, 6 damage left, one phoenix and the 6-sider die

the phoenix rolls for rise from the ashes

rise from the ashes (so it goes to the reserve)


counter attack:


wayfare
4xsave
2xID


saves count as melee so 6 melee
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Fri Apr 15, 2016 9:44 am GMT    Post subject: Reply with quote

Troll - 4 Smite
Troll - 4 Smite
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 3 Save
Wolf-folk - 4 Maneuver
Hound-folk - 1 Melee
Hound-folk - 1 Melee
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver

So 6 saves.
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Fri Apr 15, 2016 9:45 am GMT    Post subject: Reply with quote

Should have said,

No reserve action. EOT
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danilo
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Joined: 26 Jan 2010
Posts: 487

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PostPosted: Sun Apr 17, 2016 3:08 am GMT    Post subject: Reply with quote

First march @frontier, magic action:

-Medallion
wayfare
-Monsters:
fly
flu
counter
-6-siders
1 x magic
1 x magic

1 Ash Storm on your home terrain


Ash Storm Cost: 2 - Target any terrain. Until the beginning of your
next turn, subtract one result at the target terrain. Multiple
castings increase the effect or target another terrain. During a
combination roll, the owner of the acting army chooses how to
apply the penalty



second march @ your home maneuver:

rise from the ashes
tsr logo

so 0, try to beat that!!
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