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Danilo vs Aravynn Game 2
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danilo
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Joined: 26 Jan 2010
Posts: 478

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PostPosted: Wed Apr 06, 2016 7:20 am GMT    Post subject: Danilo vs Aravynn Game 2 Reply with quote

Round 2,
my army would be the same :


<home
blue/gold Temple
3 x phoenix
1 x nightsbane
1 x gold medllion

<frontier
wasteland tower
1 x sunburst

<your home
3 x fireshadow
1 x sunburst
1 x gold medallion

others
1 x blue dragon
1 x blue wyrm
1 x red/gold woods
1 x blue/gold woods
1 x blue/gold bridge
1 x blue/red village
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Aravynn
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Joined: 27 Apr 2015
Posts: 271
Location: Winnipeg

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PostPosted: Wed Apr 06, 2016 8:39 pm GMT    Post subject: Reply with quote

Lets see if I got this right

Turn Sequence: Aravynn, Danilo

************************************************************************
Aravynn
BUA
Aravynn
DUA
Aravynn
Reserve Army
Aravynn�Summoning Pool�
*
Aravynn� Aravynn� Aravynn�Home Army�
Danilo's Home� Frontier� Aravynn's Home�
Danilo�Home Army� Danilo� Danilo�
*
Danilo
Reserve Army
Danilo�Summoning Pool� Danilo
DUA
Danilo
BUA
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Aravynn
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Joined: 27 Apr 2015
Posts: 271
Location: Winnipeg

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PostPosted: Wed Apr 06, 2016 8:43 pm GMT    Post subject: Reply with quote

Horde Roll:
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Melee
Fox-folk - 2 ID
Fox-folk - 3 Maneuver
Fox-folk - 3 Maneuver

so 14 total.
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danilo
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Joined: 26 Jan 2010
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PostPosted: Thu Apr 07, 2016 1:33 pm GMT    Post subject: Reply with quote

- Monsters
fly
cantrip
smite
- Medallion
sortie
- 6-siders
1 magic


not enough to exceed your 14

P.S.: sorry, yesterday we had some problems, luckily ended without any major consequences other that some bad recollections, and I haven't found time to roll the dice until now...
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Aravynn
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Location: Winnipeg

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PostPosted: Thu Apr 07, 2016 1:35 pm GMT    Post subject: Reply with quote

Alright.

I'll choose my terrain and let you go first.

rolls:
Home:
Swampland City - 4 Missile
Frontier:
Swampland City - 1 Magic
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danilo
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PostPosted: Thu Apr 07, 2016 1:57 pm GMT    Post subject: Reply with quote

my home roll: 6 - melee

first march at your home maneuver attempt

- Medallion
ID
- Monsters
create fireminions
fly
fly
- 6-siders
1 magic

total 12
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Aravynn
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PostPosted: Thu Apr 07, 2016 2:13 pm GMT    Post subject: Reply with quote

Too bad this wasn't later in the game...

Troll - 4 Melee
Troll - 4 Regenerate
Troll - 4 Regenerate
Fox-folk - 2 Melee
Hound-folk - 1 ID
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver

So 3 total.
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danilo
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PostPosted: Thu Apr 07, 2016 2:22 pm GMT    Post subject: Reply with quote

down to 3 - missile

missile action against your frontier

smite
smite
melee
1 magin
sortie

0

second march @ my home

maneuver

- Monsters:
smite
save
seize
3 x missile
flurry

another 0
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Aravynn
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PostPosted: Thu Apr 07, 2016 2:25 pm GMT    Post subject: Reply with quote

Wolf-folk - 3 ID
Wolf-folk - 3 Melee
Wolf-folk - 3 Save
Wolf-folk - 4 Maneuver
Fox-folk - 2 ID
Fox-folk - 2 Melee
Fox-folk - 2 Save

9 total maneuver.
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danilo
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PostPosted: Thu Apr 07, 2016 2:29 pm GMT    Post subject: Reply with quote

well melee action

- Medallion
wayfare
- Monsters
ID
Seize
Smite
- 6-sider
3 x missile




Smite:
Special (melee attack); Normal (dragon attack or melee avoidance)
During a melee attack, each Smite result immediately inflicts one point of
damage on the defending army or unit; no saves (including those provided
by spells) can stop this damage. During a dragon attack or melee avoidance
roll, Smite generates melee results
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Aravynn
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PostPosted: Thu Apr 07, 2016 3:00 pm GMT    Post subject: Reply with quote

for the 4 smite - kill 2 fox-folk (only choice)

save vs the other 4 damage:
Wolf-folk - 3 Rend
Wolf-folk - 3 Melee
Wolf-folk - 3 Save
Wolf-folk - 4 Maneuver
Fox-folk - 3 Maneuver

last damage can't kill anything.

Counter attack!

Wolf-folk - 2 Melee
Wolf-folk - 3 Melee
Wolf-folk - 3 Melee
Wolf-folk - 4 Maneuver
Fox-folk - 2 ID

so 10 total to save against.
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Aravynn
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Location: Winnipeg

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PostPosted: Thu Apr 07, 2016 6:47 pm GMT    Post subject: Reply with quote

This is just the board as it stands mid-action. just so we have an update of where we are.

Turn Sequence: Aravynn, Danilo

************************************************************************
Aravynn
BUA
Aravynn�DUA� Aravynn
Reserve Army
Aravynn�Summoning Pool�
*
Aravynn� Aravynn� Aravynn�Home Army�
Danilo's Home� Frontier� Aravynn's Home�
Danilo�Home Army� Danilo� Danilo�
*
Danilo
Reserve Army
Danilo�Summoning Pool� Danilo
DUA
Danilo
BUA
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danilo
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PostPosted: Fri Apr 08, 2016 2:37 am GMT    Post subject: Reply with quote

save roll:

- Medallion:
ID
- Monsters:
fly
fly
rise from the ashes
- 6-siders
2 x maneuver

should be enough.


reserve phase:

my army @your home to the reserve

EOT
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Aravynn
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Location: Winnipeg

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PostPosted: Fri Apr 08, 2016 6:51 am GMT    Post subject: Reply with quote

Alright.
Initial effects: promote one hound folk at my home to a fox-folk

march 1: my home: maneuver up to 4.
action: missile onto your army at frontier:
Troll - 4 ID
Troll - 4 Maneuver
Troll - 4 Maneuver
Fox-folk - 3 Maneuver
Fox-folk - 2 Maneuver
Hound-folk - 2 Melee
Hound-folk - 1 Maneuver

huh... I was hoping for something different... well 4 damage to the lone sunburst. No way he can survive that.

march 2: your home
melee action!
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Wolf-folk - 4 Maneuver
Wolf-folk - 4 Maneuver
Fox-folk - 2 Maneuver

rerolling rends:
Wolf-folk - 2 Melee
Wolf-folk - 3 Melee

so 11 total to defend.
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danilo
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PostPosted: Fri Apr 08, 2016 7:01 am GMT    Post subject: Reply with quote

save roll:

- Medallion
ID
-Monsters
fly
save
rise from the ashes
- 6-sider
3xmelee

the medallion ID takes back the dead mage, which I think rolls in this roll as well:

2xmaneuver

fly + save + rise from the ashes = 12 saves: everyone's fine.


now their strike back:

-Medallion:
wayfare

-Monsters:
save
Seize
rise from the ashes

-6-siders
2 save
1magic

One of the Firewalkers race abilities is:

Flaming Shields: Firewalkers may, during a melee attack, count save results (only from actual save icon results, not ID icons or SAIs) as if they were melee results.

So the 6 saves are actually 6 melee(s ?)

Danilo
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Aravynn
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PostPosted: Fri Apr 08, 2016 7:06 am GMT    Post subject: Reply with quote

apparently the plural of melee is actually melees - never would have thought that Smile

Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Save
Fox-folk - 2 Maneuver

so 6 total. Just a save

reserve: move all units at my home and frontier to reserve.

EOT
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danilo
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PostPosted: Fri Apr 08, 2016 7:15 am GMT    Post subject: Reply with quote

well... the first time I've come across the word melee was on the Dragon Dice™ rulebook... but, then, english is not my first language...


My turn, first march from reserve. magic action:


-Medallion:
sortie
-Monsters:
cantrip
create fireminions
melee
-6-sider
1xmagic

so it's 9 magic

2 x Wind walk on my army @ home

Wind Walk Cost: 4 - Target any army. Until the beginning of your
next turn, add four maneuver results to the target army. Multiple
castings increase the effect or target another army.



second march @ home, maneuver attempt:

-Medallion:
sortie
-Monsters:
seize
save
rise from the ashes
- 6-siders:

2xmaneuver
1x magic

total 2 + 8 from the two wind-walk just cast
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Aravynn
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PostPosted: Fri Apr 08, 2016 7:58 am GMT    Post subject: Reply with quote

Wolf-folk - 3 Save
Wolf-folk - 3 Save
Wolf-folk - 4 Maneuver
Wolf-folk - 4 Maneuver
Fox-folk - 2 ID

crap - exactly 10. Razz You won that one
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danilo
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PostPosted: Fri Apr 08, 2016 10:37 am GMT    Post subject: Reply with quote

ok up to 7

melee action roll

-Medallion
Sortie
-Monsters
fly
smite
ID
-6-siders
2 x save
1 x magic

smite is the same as before (4 health)
then 10 damage (sortie + monster id + 2 save)
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Aravynn
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PostPosted: Fri Apr 08, 2016 11:24 am GMT    Post subject: Reply with quote

Say bye-bye to a wolf folk... last smite damage can't kill anything.

Save Roll:

Wolf-folk - 3 Melee
Wolf-folk - 3 Save
Wolf-folk - 3 Save
Fox-folk - 2 ID

So 8, and the fox-folk bites the dust.

What the hell, Lets Counterattack!

Wolf-folk - 2 Melee
Wolf-folk - 2 Melee
Wolf-folk - 3 Save

4!!! Mr. Green
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