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shepdog69
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PostPosted: Tue Sep 13, 2016 6:30 pm GMT    Post subject: Online Game Reply with quote

I would like to play a game. Anyone up for it who can do the graphics stuff? Also, can anyone explain how that works so I can do it sometime?

Dan
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cliffwiggs
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PostPosted: Wed Sep 14, 2016 7:00 am GMT    Post subject: Reply with quote

I don't really have time to play just now, but the graphical tables are a type of scripting called BBCode.
http://sfr-inc.com/bb/faq.php?mode=bbcode

it's similar to html tables.

There is a forum topic that shows the BBCode for every face of every die in the game.

That's how I do my games, manually.

There is also a fan written tool which will generate the bbcode for you. some people use that.
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cliffwiggs
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PostPosted: Wed Sep 21, 2016 12:13 pm GMT    Post subject: Reply with quote

well, no one else stood up.

so I can play a game if you wish and don't mind that some turns are slow and some are fast.

I'll even run the board.

To keep it simple, let's say 30 health constructed(no more than 50% magic), any white inked terrains (i.e. fey and waste lands, but no special 8th faces), no white or hybrid dragons, no items, no dkin, no minor terrains?
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cliffwiggs
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PostPosted: Wed Sep 21, 2016 12:17 pm GMT    Post subject: Reply with quote

or if you want even simpler! I can use the online product simulator to generate some random armies. i.e. a sealed deck format.

http://www.dragondice.com/productsimulator.php

I'll just run it and post what dice we each got. then we divide them into armies.
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shepdog69
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PostPosted: Wed Sep 21, 2016 12:21 pm GMT    Post subject: Reply with quote

I'll take the 30 pt army option. I'm not worried about speed. Just want to play
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cliffwiggs
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PostPosted: Wed Sep 21, 2016 12:40 pm GMT    Post subject: Reply with quote

cool. let's see what shall I play this time....

firewalkers are jacks of all trades, so let's play with one of each die (minus monsters) I think that comes to 30 health.

Home terrain - Wasteland City
Sentinel
Watcher
Guardian
Firestormer
Firemaster
Sunflare
Sunburst

Proposed Frontier terrain - Wasteland City
Firestarter

Horde -
Daybringer
Nightsbane
Shadowchaser
Expeditioner
Adventurer
Explorer
Ashbringer

Summoning Pool -
two ivory wyrms
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shepdog69
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PostPosted: Wed Sep 21, 2016 8:18 pm GMT    Post subject: Reply with quote

OK.

That's an interesting idea. In that vein, I'll take Goblins, one of each die as well. Should I list them all out?

Dan
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cliffwiggs
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PostPosted: Thu Sep 22, 2016 11:20 am GMT    Post subject: Reply with quote

you can choose whatever army you want. I just try to do something different each time.

but yes, you will need to divide your units into three armies to start and choose terrains and dragons.
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shepdog69
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PostPosted: Thu Sep 22, 2016 3:48 pm GMT    Post subject: Reply with quote

Sorry, I didn't read your last message very carefully. I was sorting through a lot of 800+ dice I had bought off ebay (I found a headless goblin!), and didn't realize what you sent was your set up.

My home (Swamp Temple):
Death Mage
Hedge Wizard
Trickster
Marauder
Cutthroat
Deadeye


Frontier (Proposed Swamp City):
Thug

Hoard:
Leopard Rider
Wolf Rider
Wardog rider
Ambusher
Mugger
Slingman
Pelter

Dragons:
Black Worm
Gold Drake

I think that is everything.
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cliffwiggs
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PostPosted: Fri Sep 23, 2016 10:52 am GMT    Post subject: Reply with quote

Headless goblins are an awesome collectible.

I'll get the board updated and posted soon as I can.
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cliffwiggs
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PostPosted: Fri Sep 23, 2016 11:12 am GMT    Post subject: Reply with quote

Here is what you posted.

Turn Sequence: TBD (cliff, shepdog)

************************************************************************
Cliff
BUA
Cliff
DUA
Cliff
Reserve Army
Cliff
Summoning Pool
*
Cliff
Horde Army



Cliff
Frontier Army

Cliff
Home Army



Chris's Home
Proposed Frontiers
Cliff's Home
Chris
Home Army


shepdog
Frontier Army

shepdog
Horde Army



*
shepdog
Reserve Army
shepdog
DUA
shepdog
BUA
shepdog
Summoning Pool


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Last edited by cliffwiggs on Fri Sep 23, 2016 11:20 am GMT; edited 1 time in total
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shepdog69
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PostPosted: Fri Sep 23, 2016 11:16 am GMT    Post subject: Reply with quote

Correct. So then do I roll my horde army and sent you the results?
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cliffwiggs
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PostPosted: Fri Sep 23, 2016 11:19 am GMT    Post subject: Reply with quote

Yes, we play on the honor system. I don't bring my dice to work, so I use a digital roller and can easily post the results of every die. that helps people make sure I counted correctly.
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cliffwiggs
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PostPosted: Fri Sep 23, 2016 11:21 am GMT    Post subject: Reply with quote

Expeditioner - 3 Missile
Daybringer - 4 Melee
Ashbringer - 3 Magic
Adventurer - 2 Melee
Nightsbane - 2 ID
Explorer - 2 Maneuver
Shadowchaser - 1 Maneuver

I got 5.

If you win, go ahead and decide if you want to go first or pick the frontier.
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shepdog69
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PostPosted: Fri Sep 23, 2016 5:02 pm GMT    Post subject: Reply with quote

Leopard Rider - 3 Rend
Wolf Rider - 2 save
Wardog rider - 1 melee
Filcher - 3 maneuver
Ambusher - 2 save
Mugger - 1 save
Slingman - 3 missile
Pelter - 1 save

Total 6 move

I will pick the terrain.

My terrain rolls:
Home (Temple) - 8, so reroll - 2 (Magic)
Frontier (City) - 5 (melee)

Your turn
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cliffwiggs
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PostPosted: Mon Sep 26, 2016 6:33 am GMT    Post subject: Reply with quote

ok, my home terrain rolls:

Wasteland City - 6 Melee
I'll post the board at the start of turn and then take my turn in a separate post.

Board before the start of the first turn.

Turn Sequence: cliff, shepdog

************************************************************************
Cliff
BUA
Cliff
DUA
Cliff
Reserve Army
Cliff
Summoning Pool
*
Cliff
Horde Army



Cliff
Frontier Army

Cliff
Home Army



Chris's Home

(Temple)
Frontier

(City)
Cliff's Home

(City)
Chris
Home Army


shepdog
Frontier Army

shepdog
Horde Army



*
shepdog
Reserve Army
shepdog
DUA
shepdog
BUA
shepdog
Summoning Pool


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cliffwiggs
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PostPosted: Mon Sep 26, 2016 6:37 am GMT    Post subject: Reply with quote

ok, start of cliff's turn.

First march at your home.

Maneuver attempt?

I will assume a counter maneuver and prepost it. (though I could have easily waited for your decision as I can't pre-post any more of my turn right now.)

Expeditioner - 3 Maneuver
Daybringer - 2 Maneuver
Ashbringer - 3 Magic
Adventurer - 1 Save
Nightsbane - 2 Maneuver
Explorer - 1 Melee
Shadowchaser - 1 Missile

7 maneuvers.
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shepdog69
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PostPosted: Mon Sep 26, 2016 3:05 pm GMT    Post subject: Reply with quote

Roll to oppose Maneuver:

Death Mage - 3 Magic
Hedge Wizard -3 magic
Trickster -1 maneuver
Marauder - 3 melee
Cutthroat - 2 melee
Deadeye -2 melee

Total after doubling, 2, so you win the maneuver.
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cliffwiggs
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PostPosted: Tue Sep 27, 2016 12:37 pm GMT    Post subject: Reply with quote

ok, turn the terrain up to 3, which moves into missile range.

Target your frontier with a missile attack.

Expeditioner - 3 Melee
Daybringer - 2 Save
Ashbringer - 4 Maneuver
Adventurer - 3 Missile
Nightsbane - 2 Maneuver
Explorer - 2 Maneuver
Shadowchaser - 1 Maneuver

3 missile results.

The most that one die can generate is 1, so it dies no matter what.

Second march at the frontier
unopposed maneuver up to 6
no action possible.

Reserves
Retreat all from your home to reserves
Terrain flight the Firestormer and firemaster to the frontier.
Retreat all the others from my home to reserves.

EOT

Smile
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cliffwiggs
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PostPosted: Tue Sep 27, 2016 12:39 pm GMT    Post subject: Reply with quote

Turn Sequence: shepdog,cliff

************************************************************************
Cliff
BUA
Cliff
DUA
Cliff
Reserve Army





Cliff
Summoning Pool
*
Cliff
Horde Army
Cliff
Frontier Army

Cliff
Home Army
Chris's Home

(Temple)
Frontier

(City)
Cliff's Home

(City)
Chris
Home Army


shepdog
Frontier Army
shepdog
Horde Army



*
shepdog
Reserve Army
shepdog
DUA

shepdog
BUA
shepdog
Summoning Pool


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